static BlueprintFeature CreateCombatHealer() => BattleMystery.CreateCombatHealer();
static BlueprintFeature CreateTemporalClarity() { return(BattleMystery.CreateRerollInitiative("MysteryTimeTemporalClarity", "Temporal Clarity", "5f41b06772ca43c3bcd1b6f2cdca4735")); }