public void OverheadUpdate(DwarfTime time, ChunkManager chunks) { Voxel currentVoxel = new Voxel(); float diffPhi = 0; float diffTheta = 0; float diffRadius = 0; Vector3 forward = (Target - Position); forward.Normalize(); Vector3 right = Vector3.Cross(forward, UpVector); Vector3 up = Vector3.Cross(right, forward); right.Normalize(); up.Normalize(); MouseState mouse = Mouse.GetState(); KeyboardState keys = Keyboard.GetState(); if (ZoomTargets.Count > 0) { Vector3 currTarget = ProjectToSurface(ZoomTargets.First()); if (Vector3.DistanceSquared(Target, currTarget) > 5) { Vector3 newTarget = 0.8f * Target + 0.2f * currTarget; Vector3 d = newTarget - Target; Target += d; Position += d; } else { ZoomTargets.RemoveAt(0); } } int edgePadding = -10000; if (GameSettings.Default.EnableEdgeScroll) { edgePadding = 100; } float diffX, diffY = 0; bool stateChanged = false; float dt = (float)time.ElapsedRealTime.TotalSeconds; SnapToBounds(new BoundingBox(World.ChunkManager.Bounds.Min, World.ChunkManager.Bounds.Max + Vector3.UnitY * 20)); if (KeyManager.RotationEnabled()) { if (!shiftPressed) { shiftPressed = true; mouse = Mouse.GetState(); stateChanged = true; } if (!isLeftPressed && mouse.LeftButton == ButtonState.Pressed) { isLeftPressed = true; stateChanged = true; } else if (mouse.LeftButton == ButtonState.Released) { isLeftPressed = false; } if (!isRightPressed && mouse.RightButton == ButtonState.Pressed) { isRightPressed = true; stateChanged = true; } else if (mouse.RightButton == ButtonState.Released) { isRightPressed = false; } if (stateChanged) { Mouse.SetPosition(GameState.Game.GraphicsDevice.Viewport.Width / 2, GameState.Game.GraphicsDevice.Viewport.Height / 2); mouse = Mouse.GetState(); } diffX = mouse.X - GameState.Game.GraphicsDevice.Viewport.Width / 2; diffY = mouse.Y - GameState.Game.GraphicsDevice.Viewport.Height / 2; if (!isRightPressed) { float filterDiffX = (float)(diffX * dt); float filterDiffY = (float)(diffY * dt); diffTheta = (filterDiffX); diffPhi = -(filterDiffY); } } else { shiftPressed = false; } bool goingBackward = false; Vector3 velocityToSet = Vector3.Zero; if (keys.IsKeyDown(ControlSettings.Mappings.Forward) || keys.IsKeyDown(Keys.Up)) { Vector3 mov = forward; mov.Y = 0; mov.Normalize(); velocityToSet += mov * CameraMoveSpeed * dt; } else if (keys.IsKeyDown(ControlSettings.Mappings.Back) || keys.IsKeyDown(Keys.Down)) { goingBackward = true; Vector3 mov = forward; mov.Y = 0; mov.Normalize(); velocityToSet += -mov * CameraMoveSpeed * dt; } if (keys.IsKeyDown(ControlSettings.Mappings.Left) || keys.IsKeyDown(Keys.Left)) { Vector3 mov = right; mov.Y = 0; mov.Normalize(); velocityToSet += -mov * CameraMoveSpeed * dt; } else if (keys.IsKeyDown(ControlSettings.Mappings.Right) || keys.IsKeyDown(Keys.Right)) { Vector3 mov = right; mov.Y = 0; mov.Normalize(); velocityToSet += mov * CameraMoveSpeed * dt; } if (velocityToSet.LengthSquared() > 0) { Velocity = velocityToSet; } if (!KeyManager.RotationEnabled()) { World.GUI.IsMouseVisible = true; if (!World.IsMouseOverGui) { if (mouse.X < edgePadding || mouse.X > GameState.Game.GraphicsDevice.Viewport.Width - edgePadding) { moveTimer.Update(time); if (moveTimer.HasTriggered) { float dir = 0.0f; if (mouse.X < edgePadding) { dir = edgePadding - mouse.X; } else { dir = (GameState.Game.GraphicsDevice.Viewport.Width - edgePadding) - mouse.X; } dir *= 0.01f; Vector3 delta = right * CameraMoveSpeed * dir * dt; delta.Y = 0; Velocity = -delta; } } else if (mouse.Y < edgePadding || mouse.Y > GameState.Game.GraphicsDevice.Viewport.Height - edgePadding) { moveTimer.Update(time); if (moveTimer.HasTriggered) { float dir = 0.0f; if (mouse.Y < edgePadding) { dir = -(edgePadding - mouse.Y); } else { dir = -((GameState.Game.GraphicsDevice.Viewport.Height - edgePadding) - mouse.Y); } dir *= 0.01f; Vector3 delta = up * CameraMoveSpeed * dir * dt; delta.Y = 0; Velocity = -delta; } } else { moveTimer.Reset(moveTimer.TargetTimeSeconds); } } } else { World.GUI.IsMouseVisible = false; } int scroll = mouse.ScrollWheelValue; if (isRightPressed && KeyManager.RotationEnabled()) { scroll = (int)(diffY * 10) + LastWheel; } if (scroll != LastWheel && !World.IsMouseOverGui) { int change = scroll - LastWheel; if (!(keys.IsKeyDown(Keys.LeftAlt) || keys.IsKeyDown(Keys.RightAlt))) { if (!keys.IsKeyDown(Keys.LeftControl)) { var delta = change * -1; if (GameSettings.Default.InvertZoom) { delta *= -1; } diffRadius = delta * CameraZoomSpeed * dt; if (diffRadius < 0) { float diffxy = (new Vector3(Target.X, 0, Target.Z) - new Vector3(World.CursorPos.X, 0, World.CursorPos.Z)).Length(); if (diffxy > 5) { Vector3 slewTarget = Target * 0.9f + World.CursorPos * 0.1f; Vector3 slewDiff = slewTarget - Target; Target += slewDiff; Position += slewDiff; } } } else { chunks.ChunkData.SetMaxViewingLevel(chunks.ChunkData.MaxViewingLevel + (int)((float)change * 0.01f), ChunkManager.SliceMode.Y); } } } LastWheel = mouse.ScrollWheelValue; if (!CollidesWithChunks(World.ChunkManager, Position + Velocity, false)) { MoveTarget(Velocity); PushVelocity = Vector3.Zero; } else { PushVelocity += Vector3.Up * 0.1f; Position += PushVelocity; } Velocity *= 0.8f; UpdateBasisVectors(); Vector3 projectedTarget = ProjectToSurface(Target); Vector3 diffTarget = projectedTarget - Target; Position = (Position + diffTarget) * 0.05f + Position * 0.95f; Target = projectedTarget * 0.05f + Target * 0.95f; float currRadius = (Position - Target).Length(); float newRadius = Math.Max(currRadius + diffRadius, 3.0f); Position = MathFunctions.ProjectOutOfHalfPlane(MathFunctions.ProjectOutOfCylinder(MathFunctions.ProjectToSphere(Position - right * diffTheta * 2 - up * diffPhi * 2, newRadius, Target), Target, 3.0f), Target, 2.0f); UpdateViewMatrix(); }
public void OverheadUpdate(DwarfTime time, ChunkManager chunks, float diffPhi, float diffTheta, float diffRadius) { Vector3 forward = (Target - Position); forward.Normalize(); Vector3 right = Vector3.Cross(forward, UpVector); Vector3 up = Vector3.Cross(right, forward); right.Normalize(); up.Normalize(); MouseState mouse = Mouse.GetState(); KeyboardState keys = Keyboard.GetState(); var bounds = new BoundingBox(World.ChunkManager.Bounds.Min, World.ChunkManager.Bounds.Max + Vector3.UnitY * 20); if (ZoomTargets.Count > 0) { Vector3 currTarget = MathFunctions.Clamp(ProjectToSurface(ZoomTargets.First()), bounds); if (MathFunctions.Dist2D(Target, currTarget) > 5 && _zoomTime < 3) { Vector3 newTarget = 0.8f * Target + 0.2f * currTarget; Vector3 d = newTarget - Target; if (bounds.Contains(Target + d) != ContainmentType.Contains) { _zoomTime = 0; ZoomTargets.RemoveAt(0); } else { Target += d; Position += d; _zoomTime += (float)time.ElapsedRealTime.TotalSeconds; } } else { _zoomTime = 0; ZoomTargets.RemoveAt(0); } } Target = MathFunctions.Clamp(Target, bounds); int edgePadding = -10000; if (GameSettings.Default.EnableEdgeScroll) { edgePadding = 100; } float diffX, diffY = 0; float dt = (float)time.ElapsedRealTime.TotalSeconds; SnapToBounds(new BoundingBox(World.ChunkManager.Bounds.Min, World.ChunkManager.Bounds.Max + Vector3.UnitY * 20)); if (KeyManager.RotationEnabled(this)) { World.UserInterface.Gui.MouseVisible = false; if (!shiftPressed) { shiftPressed = true; mouseOnRotate = new Point(mouse.X, mouse.Y); mousePrerotate = new Point(mouse.X, mouse.Y); } if (!isLeftPressed && mouse.LeftButton == ButtonState.Pressed) { isLeftPressed = true; } else if (mouse.LeftButton == ButtonState.Released) { isLeftPressed = false; } if (!isRightPressed && mouse.RightButton == ButtonState.Pressed) { isRightPressed = true; } else if (mouse.RightButton == ButtonState.Released) { isRightPressed = false; } Mouse.SetPosition(mouseOnRotate.X, mouseOnRotate.Y); diffX = mouse.X - mouseOnRotate.X; diffY = mouse.Y - mouseOnRotate.Y; if (!isRightPressed) { float filterDiffX = (float)(diffX * dt); float filterDiffY = (float)(diffY * dt); diffTheta = (filterDiffX); diffPhi = -(filterDiffY); } KeyManager.TrueMousePos = mousePrerotate; } else { if (shiftPressed) { Mouse.SetPosition(mousePrerotate.X, mousePrerotate.Y); KeyManager.TrueMousePos = new Point(mousePrerotate.X, mousePrerotate.Y); } else { KeyManager.TrueMousePos = new Point(mouse.X, mouse.Y); } shiftPressed = false; World.UserInterface.Gui.MouseVisible = true; } Vector3 velocityToSet = Vector3.Zero; //if (EnableControl) { if (keys.IsKeyDown(ControlSettings.Mappings.Forward) || keys.IsKeyDown(Keys.Up)) { Vector3 mov = forward; mov.Y = 0; mov.Normalize(); velocityToSet += mov * CameraMoveSpeed * dt; } else if (keys.IsKeyDown(ControlSettings.Mappings.Back) || keys.IsKeyDown(Keys.Down)) { Vector3 mov = forward; mov.Y = 0; mov.Normalize(); velocityToSet += -mov * CameraMoveSpeed * dt; } if (keys.IsKeyDown(ControlSettings.Mappings.Left) || keys.IsKeyDown(Keys.Left)) { Vector3 mov = right; mov.Y = 0; mov.Normalize(); velocityToSet += -mov * CameraMoveSpeed * dt; } else if (keys.IsKeyDown(ControlSettings.Mappings.Right) || keys.IsKeyDown(Keys.Right)) { Vector3 mov = right; mov.Y = 0; mov.Normalize(); velocityToSet += mov * CameraMoveSpeed * dt; } } //else if (FollowAutoTarget) { Vector3 prevTarget = Target; float damper = MathFunctions.Clamp((Target - AutoTarget).Length() - 5, 0, 1); float smooth = 0.1f * damper; Target = AutoTarget * (smooth) + Target * (1.0f - smooth); Position += (Target - prevTarget); } if (velocityToSet.LengthSquared() > 0) { World.Tutorial("camera"); Velocity = velocityToSet; } if (!KeyManager.RotationEnabled(this)) { if (!World.UserInterface.IsMouseOverGui) { if (mouse.X < edgePadding || mouse.X > GameState.Game.GraphicsDevice.Viewport.Width - edgePadding) { moveTimer.Update(time); if (moveTimer.HasTriggered) { float dir = 0.0f; if (mouse.X < edgePadding) { dir = edgePadding - mouse.X; } else { dir = (GameState.Game.GraphicsDevice.Viewport.Width - edgePadding) - mouse.X; } dir *= 0.01f; Vector3 delta = right * CameraMoveSpeed * dir * dt; delta.Y = 0; Velocity = -delta; } } else if (mouse.Y < edgePadding || mouse.Y > GameState.Game.GraphicsDevice.Viewport.Height - edgePadding) { moveTimer.Update(time); if (moveTimer.HasTriggered) { float dir = 0.0f; if (mouse.Y < edgePadding) { dir = -(edgePadding - mouse.Y); } else { dir = -((GameState.Game.GraphicsDevice.Viewport.Height - edgePadding) - mouse.Y); } dir *= 0.01f; Vector3 delta = up * CameraMoveSpeed * dir * dt; delta.Y = 0; Velocity = -delta; } } else { moveTimer.Reset(moveTimer.TargetTimeSeconds); } } } int scroll = mouse.ScrollWheelValue; if (isRightPressed && KeyManager.RotationEnabled(this)) { scroll = (int)(diffY * 10) + LastWheel; } if (scroll != LastWheel && !World.UserInterface.IsMouseOverGui) { int change = scroll - LastWheel; if (!(keys.IsKeyDown(Keys.LeftAlt) || keys.IsKeyDown(Keys.RightAlt))) { if (!keys.IsKeyDown(Keys.LeftControl)) { var delta = change * -1; if (GameSettings.Default.InvertZoom) { delta *= -1; } diffRadius = delta * CameraZoomSpeed * dt; if (diffRadius < 0 && !FollowAutoTarget && GameSettings.Default.ZoomCameraTowardMouse && !shiftPressed) { float diffxy = (new Vector3(Target.X, 0, Target.Z) - new Vector3(World.Renderer.CursorLightPos.X, 0, World.Renderer.CursorLightPos.Z)).Length(); if (diffxy > 5) { Vector3 slewTarget = Target * 0.9f + World.Renderer.CursorLightPos * 0.1f; Vector3 slewDiff = slewTarget - Target; Target += slewDiff; Position += slewDiff; } } } else { World.Renderer.SetMaxViewingLevel(World.Renderer.PersistentSettings.MaxViewingLevel + (int)((float)change * 0.01f)); } } } LastWheel = mouse.ScrollWheelValue; if (!CollidesWithChunks(World.ChunkManager, Position + Velocity, false, false, 0.5f, 1.0f)) { MoveTarget(Velocity); PushVelocity = Vector3.Zero; } else { PushVelocity += Vector3.Up * 0.1f; Position += PushVelocity; } Velocity *= 0.8f; UpdateBasisVectors(); bool projectTarget = GameSettings.Default.CameraFollowSurface || (!GameSettings.Default.CameraFollowSurface && (keys.IsKeyDown(Keys.LeftControl) || keys.IsKeyDown(Keys.RightControl))); Vector3 projectedTarget = projectTarget ? ProjectToSurface(Target) : Target; Vector3 diffTarget = projectedTarget - Target; if (diffTarget.LengthSquared() > 25) { diffTarget.Normalize(); diffTarget *= 5; } Position = (Position + diffTarget) * 0.05f + Position * 0.95f; Target = (Target + diffTarget) * 0.05f + Target * 0.95f; float currRadius = (Position - Target).Length(); float newRadius = Math.Max(currRadius + diffRadius, 3.0f); Position = MathFunctions.ProjectOutOfHalfPlane(MathFunctions.ProjectOutOfCylinder(MathFunctions.ProjectToSphere(Position - right * diffTheta * 2 - up * diffPhi * 2, newRadius, Target), Target, 3.0f), Target, 2.0f); UpdateViewMatrix(); }