public static Body GenerateTestMoleman(Vector3 position) { CreatureDef dwarfDef = ContentPaths.LoadFromJson <CreatureDef>(ContentPaths.Entities.Moleman.moleman); Creature toReturn = new Creature(position, dwarfDef, "Moleman Miner", 0, "Molemen"); toReturn.AI.AddThought(Thought.CreateStandardThought(Thought.ThoughtType.JustArrived, PlayState.Time.CurrentDate), false); return(toReturn.Physics); }
public static Race FindRace(String Name) { if (Races == null) { Races = ContentPaths.LoadFromJson <Dictionary <string, Race> >(ContentPaths.World.races); } return(Races[Name]); }
public static Body GenerateTestSeketon(WorldManager world, Vector3 position) { CreatureDef dwarfDef = ContentPaths.LoadFromJson <CreatureDef>(ContentPaths.Entities.Skeleton.skeleton); Creature toReturn = new Creature(world.ComponentManager, position, dwarfDef, "Skeleton", 0, "Undead"); toReturn.AI.AddThought(Thought.CreateStandardThought(Thought.ThoughtType.JustArrived, world.Time.CurrentDate), false); return(toReturn.Physics); }
public static void InitializeStatics() { Biomes = ContentPaths.LoadFromJson <List <BiomeData> >(ContentPaths.World.biomes); byte id = 0; foreach (var biome in Biomes) { biome.Biome = id; id++; } }
public override void OnEnter() { // Todo - HACK - Remove when input transition is complete. DwarfGame.GumInputMapper.GetInputQueue(); CurrentScroll = 0; CreditsFont = GameState.Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Default); Entries = ContentPaths.LoadFromJson <List <CreditEntry> >("credits.json"); IsInitialized = true; IsDone = false; base.OnEnter(); }
public static void AddClasses(string file) { if (!staticClassInitialized) { InitializeClassStatics(); } List <EmployeeClassDef> defs = ContentPaths.LoadFromJson <List <EmployeeClassDef> >(file); foreach (EmployeeClassDef empClass in defs) { Classes[empClass.Name] = new EmployeeClass(empClass); } }
public static void Initialize() { EmbarkmentLibrary = ContentPaths.LoadFromJson <Dictionary <string, Embarkment> >(ContentPaths.World.embarks); DefaultEmbarkment = EmbarkmentLibrary["Normal"]; }
public void InitializeRaces() { Races = new Dictionary <string, Race>(); Races = ContentPaths.LoadFromJson <Dictionary <string, Race> >(ContentPaths.World.races); }
public void Initialize(PlayState state, string name, string motto, NamedImageFrame logo, Color color) { Races = new Dictionary <string, Race>(); /* * Races["Dwarf"] = new Race() * { * Name = "Dwarf", * CreatureTypes = new List<string> {"Dwarf", "AxeDwarf"}, * IsIntelligent = true, * IsNative = false, * FactionNameFile = ContentPaths.Text.Templates.nations_dwarf, * NameFile = ContentPaths.Text.Templates.names_dwarf, * FactionNameTemplates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.nations_dwarf) * }; * * Races["Goblins"] = new Race() * { * Name = "Goblins", * CreatureTypes = new List<string> { "Goblin"}, * IsIntelligent = true, * IsNative = true, * FactionNameFile = ContentPaths.Text.Templates.nations_dwarf, * NameFile = ContentPaths.Text.Templates.names_goblin, * FactionNameTemplates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.nations_goblin) * }; * * Races["Molemen"] = new Race() * { * Name = "Molemen", * CreatureTypes = new List<string> { "Moleman" }, * IsIntelligent = true, * IsNative = true, * FactionNameFile = ContentPaths.Text.Templates.nations_dwarf, * NameFile = ContentPaths.Text.Templates.names_dwarf, * FactionNameTemplates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.nations_goblin) * }; * * Races["Elf"] = new Race() * { * Name = "Elf", * CreatureTypes = new List<string> { "Elf" }, * IsIntelligent = true, * IsNative = true, * FactionNameFile = ContentPaths.Text.Templates.nations_elf, * NameFile = ContentPaths.Text.Templates.names_elf, * FactionNameTemplates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.nations_elf) * }; * * Races["Undead"] = new Race() * { * Name = "Undead", * CreatureTypes = new List<string> { "Necromancer", "Skeleton" }, * IsIntelligent = true, * IsNative = true, * FactionNameFile = ContentPaths.Text.Templates.nations_undead, * NameFile = ContentPaths.Text.Templates.names_undead, * FactionNameTemplates = TextGenerator.GetAtoms(ContentPaths.Text.Templates.nations_undead) * }; * * * Races["Herbivore"] = new Race() * { * Name = "Herbivore", * CreatureTypes = new List<string> { "Bird", "Deer" }, * IsIntelligent = false, * IsNative = true, * FactionNameFile = ContentPaths.Text.Templates.nations_dwarf, * NameFile = ContentPaths.Text.Templates.names_dwarf, * }; */ Races = ContentPaths.LoadFromJson <Dictionary <string, Race> >(ContentPaths.World.races); Factions = new Dictionary <string, Faction>(); Factions["Player"] = new Faction { Name = "Player", Race = Races["Dwarf"] }; Factions["Player"].Economy = new Economy(Factions["Player"], 300.0f, state, name, motto, logo, color); Factions["Goblins"] = new Faction { Name = "Goblins", Race = Races["Goblins"] }; Factions["Elf"] = new Faction { Name = "Elf", Race = Races["Elf"] }; Factions["Undead"] = new Faction { Name = "Undead", Race = Races["Undead"] }; Factions["Herbivore"] = new Faction { Name = "Herbivore", Race = Races["Herbivore"] }; Factions["Molemen"] = new Faction { Name = "Molemen", Race = Races["Molemen"] }; }
public ParticleManager(GraphicsDevice Device, ComponentManager Components) { Effects = new Dictionary <string, ParticleEffect>(); Load(Device, Components, ContentPaths.LoadFromJson <Dictionary <string, List <EmitterData> > >(ContentPaths.Particles.particles)); }
public static void InitializeStatics() { Biomes = ContentPaths.LoadFromJson <Dictionary <Overworld.Biome, BiomeData> >(ContentPaths.World.biomes); }
public static List <Animation> LoadCompositeAnimationSet(String Path, String CompositeName) { if (!Animations.ContainsKey(Path)) { try { var descriptor = ContentPaths.LoadFromJson <AnimationSetDescriptor>(Path); Animations.Add(Path, GenerateAnimations(CompositeName, descriptor).Select(a => { bool simplify = true; string asset = null; foreach (var frame in a.CompositeFrames) { if (frame.Cells.Count != 1) { simplify = false; break; } if (asset == null) { asset = frame.Cells[0].Sheet.AssetName; } else if (asset != frame.Cells[0].Sheet.AssetName) { simplify = false; break; } } if (simplify) { var sheet = a.CompositeFrames[0].Cells[0].Sheet; return(new Animation() { SpriteSheet = sheet, Name = a.Name, Speeds = a.Speeds, Loops = a.Loops, FrameHZ = a.FrameHZ, SpeedMultiplier = a.SpeedMultiplier, //Todo: Support per-cell tint in standard animation? Tint = a.CompositeFrames[0].Cells[0].Tint, Flipped = a.Flipped, Frames = a.CompositeFrames.Select(f => f.Cells[0].Tile).ToList(), }); } return(a as Animation); }).ToList()); } catch (Exception) { var errorAnimations = new List <Animation>(); errorAnimations.Add( new Animation() { SpriteSheet = new SpriteSheet(ContentPaths.Error, 32), Frames = new List <Point> { Point.Zero }, Name = "ERROR" }); Animations.Add(Path, errorAnimations); } } return(Animations[Path]); }