public static void OpenEditor(BehaviourTreeAsset asset) { BehaviourTreeDesignerWindow window = GetWindow <BehaviourTreeDesignerWindow>(); window.InitWith(asset); window.Show(); }
public static void OpenEditor(BehaviourTreeRunner runner) { BehaviourTreeDesignerWindow window = GetWindow <BehaviourTreeDesignerWindow>(); window.InitWith(runner); window.Show(); }