private void glControl1_Load(object sender, EventArgs e) { glContextCreated = true; renderer.Init(); renderer.SetModel(model); SetupViewport(); }
private void glControl1_Load(object sender, EventArgs e) { if (noPMView) { return; } if (!glContextCreated) { glControl1.Location = glControlStandin.Location; glControl1.Size = glControlStandin.Size; glControlStandin.Visible = false; } glContextCreated = true; modelRenderer.Init(); SetupViewport(); }