private void glControl1_Paint(object sender, PaintEventArgs e) { if (!glContextCreated) { return; //can't do anything with this, heh } glControl1.MakeCurrent(); renderer.Pitch = (trackBar2.Value - 8) * -22.5d; renderer.Angle = (trackBar1.Value - 8) * -22.5d; renderer.ShowBBs = chkShowBBs.Checked; renderer.ShowNormals = chkNorm.Checked; renderer.Wireframe = chkWireframe.Checked; renderer.ShowRadius = chkRadius.Checked; renderer.EmulateSoftware = chkSoftwareOverdraw.Checked; if (chkAnimation.Checked) { renderer.Frame = (int)numericUpDown1.Value; } else { renderer.Frame = -1; } renderer.Draw(); glControl1.SwapBuffers(); }
private void glControl1_Paint(object sender, PaintEventArgs e) { if (!glContextCreated) { return; //can't do anything with this, heh } if (nudElementNum.Value < 0) { return; } if (datafile.replacedModels.Count == 0) { return; //can't do anything with no models. } glControl1.MakeCurrent(); modelRenderer.Pitch = (trackBar3.Value - 8) * -22.5d; modelRenderer.Angle = (trackBar1.Value - 8) * -22.5d; //modelRenderer.ShowBBs = chkShowBBs.Checked; //modelRenderer.ShowNormals = chkNorm.Checked; //modelRenderer.Wireframe = chkWireframe.Checked; //modelRenderer.ShowRadius = chkRadius.Checked; modelRenderer.Draw(); glControl1.SwapBuffers(); }
private void glControl1_Paint(object sender, PaintEventArgs e) { if (noPMView) { return; } if (!glContextCreated) { return; //can't do anything with this, heh } glControl1.MakeCurrent(); modelRenderer.Pitch = (trackBar3.Value - 8) * -22.5d; modelRenderer.Angle = (trackBar1.Value - 8) * -22.5d; modelRenderer.ShowBBs = chkShowBBs.Checked; modelRenderer.ShowNormals = chkNorm.Checked; modelRenderer.Wireframe = chkWireframe.Checked; modelRenderer.ShowRadius = chkRadius.Checked; modelRenderer.Draw(); glControl1.SwapBuffers(); }