/// <summary> /// Shows a dialog allowing the user to add a new entry to the database. /// </summary> private void AddNewGame() { GameDBEntryDialog dlg = new GameDBEntryDialog(); if ((dlg.ShowDialog() == DialogResult.OK) && (dlg.Game != null)) { if (Program.Database.Games.ContainsKey(dlg.Game.Id)) { MessageBox.Show(GlobalStrings.DBEditDlg_GameIdAlreadyExists, GlobalStrings.Gen_Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_FailedToAddGame, dlg.Game.Id)); } else { Program.Database.Games.Add(dlg.Game.Id, dlg.Game); if (ShouldDisplayGame(dlg.Game)) { displayedGames.Add(dlg.Game); lstGames.VirtualListSize += 1; displayedGames.Sort(dbEntrySorter); InvalidateAllListViewItems(); } AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_AddedGame, dlg.Game.Id)); UnsavedChanges = true; UpdateStatusCount(); } } }
/// <summary> /// Shows a dialog allowing the user to add a new entry to the database. /// </summary> private void AddNewGame() { using (GameDBEntryDialog dlg = new GameDBEntryDialog()) { if (dlg.ShowDialog() != DialogResult.OK || dlg.Game == null) { return; } if (Database.Contains(dlg.Game.Id)) { MessageBox.Show(GlobalStrings.DBEditDlg_GameIdAlreadyExists, GlobalStrings.Gen_Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning); AddStatusMsg(string.Format(CultureInfo.CurrentCulture, GlobalStrings.DBEditDlg_FailedToAddGame, dlg.Game.Id)); } else { Database.Add(dlg.Game); if (ShouldDisplayGame(dlg.Game)) { _displayedGames.Add(dlg.Game); lstGames.VirtualListSize += 1; _displayedGames.Sort(_dbEntrySorter); InvalidateAllListViewItems(); } AddStatusMsg(string.Format(CultureInfo.CurrentCulture, GlobalStrings.DBEditDlg_AddedGame, dlg.Game.Id)); UnsavedChanges = true; UpdateStatusCount(); } } }
/// <summary> /// Shows a dialog allowing the user to modify the entry for the first selected game. /// </summary> private void EditSelectedGame() { if (lstGames.SelectedIndices.Count <= 0) { return; } DatabaseEntry game = displayedGames[lstGames.SelectedIndices[0]]; if (game == null) { return; } using (GameDBEntryDialog dialog = new GameDBEntryDialog(game)) { DialogResult result = dialog.ShowDialog(); if (result != DialogResult.OK) { return; } lstGames.RedrawItems(lstGames.SelectedIndices[0], lstGames.SelectedIndices[0], true); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_EditedGame, game.Id)); UnsavedChanges = true; } }
void AddNewGame() { GameDBEntryDialog dlg = new GameDBEntryDialog(); if( dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK && dlg.Game != null ) { if( Program.GameDB.Games.ContainsKey( dlg.Game.Id ) ) { MessageBox.Show(GlobalStrings.DBEditDlg_GameIdAlreadyExists, GlobalStrings.DBEditDlg_Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_FailedToAddGame, dlg.Game.Id)); } else { Program.GameDB.Games.Add( dlg.Game.Id, dlg.Game ); AddGameToList( dlg.Game ); AddStatusMsg( string.Format(GlobalStrings.DBEditDlg_AddedGame, dlg.Game.Id ) ); UnsavedChanges = true; UpdateForSelectChange(); } } }
/// <summary> /// Shows a dialog allowing the user to modify the entry for the first selected game. /// </summary> void EditSelectedGame() { if (lstGames.SelectedIndices.Count > 0) { GameDBEntry game = displayedGames[lstGames.SelectedIndices[0]]; if (game != null) { GameDBEntryDialog dlg = new GameDBEntryDialog(game); DialogResult res = dlg.ShowDialog(); if (res == System.Windows.Forms.DialogResult.OK) { lstGames.RedrawItems(lstGames.SelectedIndices[0], lstGames.SelectedIndices[0], true); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_EditedGame, game.Id)); UnsavedChanges = true; } } } }
void EditSelectedGame() { if (lstGames.SelectedIndices.Count > 0) { GameDBEntry game = lstGames.SelectedItems[0].Tag as GameDBEntry; if (game != null) { GameDBEntryDialog dlg = new GameDBEntryDialog(game); DialogResult res = dlg.ShowDialog(); if (res == System.Windows.Forms.DialogResult.OK) { UpdateGameAtIndex(lstGames.SelectedIndices[0]); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_EditedGame, game.Id)); UnsavedChanges = true; } } } }
void AddNewGame() { GameDBEntryDialog dlg = new GameDBEntryDialog(); if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK && dlg.Game != null) { if (Program.GameDB.Games.ContainsKey(dlg.Game.Id)) { MessageBox.Show(GlobalStrings.DBEditDlg_GameIdAlreadyExists, GlobalStrings.DBEditDlg_Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_FailedToAddGame, dlg.Game.Id)); } else { Program.GameDB.Games.Add(dlg.Game.Id, dlg.Game); AddGameToList(dlg.Game); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_AddedGame, dlg.Game.Id)); UnsavedChanges = true; UpdateForSelectChange(); } } }
void EditSelectedGame() { if( lstGames.SelectedIndices.Count > 0 ) { GameDBEntry game = lstGames.SelectedItems[0].Tag as GameDBEntry; if( game != null ) { GameDBEntryDialog dlg = new GameDBEntryDialog( game ); DialogResult res = dlg.ShowDialog(); if( res == System.Windows.Forms.DialogResult.OK ) { UpdateGameAtIndex( lstGames.SelectedIndices[0] ); AddStatusMsg(string.Format(GlobalStrings.DBEditDlg_EditedGame, game.Id)); UnsavedChanges = true; } } } }
/// <summary> /// Shows a dialog allowing the user to modify the entry for the first selected game. /// </summary> void EditSelectedGame() { if( lstGames.SelectedIndices.Count > 0 ) { GameDBEntry game = displayedGames[lstGames.SelectedIndices[0]]; if( game != null ) { GameDBEntryDialog dlg = new GameDBEntryDialog( game ); DialogResult res = dlg.ShowDialog(); if( res == System.Windows.Forms.DialogResult.OK ) { lstGames.RedrawItems( lstGames.SelectedIndices[0], lstGames.SelectedIndices[0], true ); AddStatusMsg( string.Format( GlobalStrings.DBEditDlg_EditedGame, game.Id ) ); UnsavedChanges = true; } } } }
/// <summary> /// Shows a dialog allowing the user to add a new entry to the database. /// </summary> void AddNewGame() { GameDBEntryDialog dlg = new GameDBEntryDialog(); if( dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK && dlg.Game != null ) { if( Program.GameDB.Games.ContainsKey( dlg.Game.Id ) ) { MessageBox.Show( GlobalStrings.DBEditDlg_GameIdAlreadyExists, GlobalStrings.Gen_Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning ); AddStatusMsg( string.Format( GlobalStrings.DBEditDlg_FailedToAddGame, dlg.Game.Id ) ); } else { Program.GameDB.Games.Add( dlg.Game.Id, dlg.Game ); if( ShouldDisplayGame( dlg.Game ) ) { displayedGames.Add( dlg.Game ); lstGames.VirtualListSize += 1; displayedGames.Sort( dbEntrySorter ); InvalidateAllListViewItems(); } AddStatusMsg( string.Format( GlobalStrings.DBEditDlg_AddedGame, dlg.Game.Id ) ); UnsavedChanges = true; UpdateStatusCount(); } } }