private void RenderPatternCube() { PatternShaderProgram.Activate(); GL.PushMatrix(); GL.Scale(.35, .35, .35); GLHelpers.Cube2D(1.99f); GL.PopMatrix(); ShaderProgram.DisableShaders(); }
/// <summary>Load the shaders from disk and set them up</summary> private void InitializeShaders() { WrippleShaderProgram = new WrippleShaderProgram(); LightingShaderProgram = new LightingShaderProgram(); PatternShaderProgram = new PatternShaderProgram(); }