コード例 #1
0
ファイル: CameraShotsList.cs プロジェクト: xdidx/gta-demago
        public void reset()
        {
            Function.Call(Hash.DISPLAY_RADAR, true);
            Function.Call(Hash.DISPLAY_HUD, true);

            GUIManager.Instance.missionUI.show();

            if (transitionTimer != null)
            {
                transitionTimer.interrupt();
                transitionTimer = null;
            }

            foreach (CameraShot cameraShot in this.sequence)
            {
                cameraShot.destroyCamera();
            }
            this.sequence.Clear();

            this.current_element = null;

            this.sequenceElapsedTime          = 0;
            this.sequence_total_duration      = 0;
            this.current_index                = -1;
            this.current_element_elapsed_time = 0;
        }
コード例 #2
0
ファイル: CameraShotsList.cs プロジェクト: xdidx/gta-demago
        public bool next()
        {
            if (this.current_element != null)
            {
                this.current_element.destroyCamera();
            }

            if (current_index < -1)
            {
                current_index = -1;
            }

            this.current_index++;
            this.current_element_elapsed_time = 0;

            if (this.current_index < this.sequence.Count)
            {
                this.current_element = this.sequence[current_index];
                if (this.current_element.WithFadeTransition)
                {
                    Game.FadeScreenOut((int)fadeTransitionDuration);

                    transitionTimer              = new Timer(fadeTransitionDuration);
                    transitionTimer.OnTimerStop += (sender) =>
                    {
                        this.current_element.activateCamera();
                    };
                    transitionTimer.OnTimerInterrupt += (sender, elapsedMilliseconds) =>
                    {
                        Game.FadeScreenIn((int)fadeTransitionDuration);
                    };
                }
                else
                {
                    this.current_element.activateCamera();
                }

                return(true);
            }
            else
            {
                this.reset();
                return(false);
            }
        }
コード例 #3
0
ファイル: Joe.cs プロジェクト: xdidx/gta-demago
        private void createAndAddObjectives()
        {
            #region Objectives
            GoToPosition goToFirstSongObjective = new GoToPosition(firstSongPosition);
            goToFirstSongObjective.Checkpoint = new Checkpoint();
            goToFirstSongObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToFirstSongObjective.Checkpoint.PlayerPosition = joeHomePosition;
            goToFirstSongObjective.Checkpoint.setClockHour(10);
            goToFirstSongObjective.Checkpoint.Health = 300;
            goToFirstSongObjective.Checkpoint.Armor = 100;
            goToFirstSongObjective.Checkpoint.Weather = Weather.ExtraSunny;
            goToFirstSongObjective.Checkpoint.WantedLevel = 0;
            goToFirstSongObjective.Checkpoint.Heading = 35;
            goToFirstSongObjective.OnStarted += (sender) =>
            {
                Ped player = Game.Player.Character;

                if (!this.loadingCheckpoint)
                {
                    bikeRegen = false;
                    playerDown = true;
                    playerWalked = false;
                    playerMoved = false;
                    introEnded = false;

                    Tools.TeleportPlayer(joeStart, false);

                    introPed = Function.Call<Ped>(Hash.CLONE_PED, player, Function.Call<int>(Hash.GET_ENTITY_HEADING, Function.Call<int>(Hash.PLAYER_PED_ID)), false, true);

                    Tools.TeleportPlayer(joeHomePosition);
                    player.IsVisible = false;
                    player.Task.StandStill(-1);

                    introPed.Task.PlayAnimation("amb@world_human_picnic@male@base", "base", 8f, -1, true, -1f);

                    Vector3 largeShotPosition = new Vector3(2213.186f, 2510.148f, 82.73711f);
                    Vector3 firstShotPosition = new Vector3(2361.558f, 2527.512f, 46.66772f);
                    Vector3 secondShotPosition = new Vector3(2351.906f, 2530.494f, 48f);

                    List<CameraShot> cameraShots = new List<CameraShot>();
                    float time_split = AudioManager.Instance.getLength("dialogue0") / 3;

                    CameraShot cameraShot = new CameraShot(time_split, largeShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, firstShotPosition, secondShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, secondShotPosition, bikePositionAtHome);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    CameraShotsList.Instance.initialize(cameraShots, AudioManager.Instance.getLength("dialogue0"));

                    AudioManager.Instance.startSound("dialogue0");
                }

                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();
                    spectator.Task.WanderAround(spectator.Position, 100);
                }
            };

            AbstractObjective firstSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "ronAlternates");
            firstSongObjectives.Checkpoint = new Checkpoint();
            firstSongObjectives.Checkpoint.Activable = true;
            firstSongObjectives.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            firstSongObjectives.Checkpoint.PlayerPosition = firstSongPosition;
            firstSongObjectives.Checkpoint.setClockHour(11);
            firstSongObjectives.Checkpoint.WantedLevel = 0;
            firstSongObjectives.OnStarted += (sender) =>
            {
                Vector3 firstCameraPosition = new Vector3(firstSongPosition.X + 4, firstSongPosition.Y + 4, firstSongPosition.Z + 2);
                Vector3 secondCameraPosition = firstCameraPosition;
                secondCameraPosition.X -= 8;
                Vector3 thirdCameraPosition = new Vector3(2321, 2555.7f, firstSongPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(2336, 2548.5f, firstSongPosition.Z);
                Vector3 fifthCameraPosition = new Vector3(firstSongPosition.X + 1, firstSongPosition.Y, firstSongPosition.Z - 1);
                Vector3 sixthCameraPosition = fifthCameraPosition;
                sixthCameraPosition.Z += 2;
                Vector3 seventhCameraPosition = new Vector3(2213, 2510, 83);
                Vector3 eighthCameraPosition = new Vector3(2336.9f, 2550.8f, 47);

                float shotTime = AudioManager.Instance.getLength("ronAlternates") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, thirdCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fourthCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fifthCameraPosition, sixthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                Ped player = Game.Player.Character;
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    Vector3 positionsDifference = firstSongPosition - spectator.Position;
                    positionsDifference *= 0.8f;
                    Vector3 newPosition = spectator.Position + positionsDifference;

                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.GoTo(newPosition);
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.UseMobilePhone(random.Next(5000, 30000));

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                }
            };
            firstSongObjectives.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    if (spectator.Position.DistanceTo(firstSongPosition) > 30)
                    {
                        Vector3 positionsDifference = firstSongPosition - spectator.Position;
                        positionsDifference *= 0.8f;
                        spectator.Position += positionsDifference;
                    }
                    spectator.Task.ClearAllImmediately();
                    if (random.Next(0, 2) == 0)
                    {
                        spectator.Task.FightAgainst(Game.Player.Character);
                    }
                    else
                    {
                        TaskSequence spectatorsCallPoliceAndFlee = new TaskSequence();
                        spectatorsCallPoliceAndFlee.AddTask.UseMobilePhone(random.Next(3000, 8000));
                        spectatorsCallPoliceAndFlee.AddTask.ReactAndFlee(Game.Player.Character);
                        spectatorsCallPoliceAndFlee.Close();

                        spectator.Task.PerformSequence(spectatorsCallPoliceAndFlee);
                    }
                }
            };

            GoToPositionInVehicle goToPoliceWithBikeObjective = new GoToPositionInVehicle(roadFaceToPoliceStationPosition);
            goToPoliceWithBikeObjective.setVehicle(Joe.bike);
            goToPoliceWithBikeObjective.Checkpoint = new Checkpoint();
            goToPoliceWithBikeObjective.Checkpoint.SongsNames = new string[] { "flics1", "dialogue1", "dialogue2", "dialogue3" };
            goToPoliceWithBikeObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToPoliceWithBikeObjective.Checkpoint.setClockHour(14);
            goToPoliceWithBikeObjective.Checkpoint.Health = 300;
            goToPoliceWithBikeObjective.Checkpoint.Armor = 100;
            goToPoliceWithBikeObjective.Checkpoint.Weather = Weather.Clouds;
            goToPoliceWithBikeObjective.Checkpoint.WantedLevel = 2;

            GoToPosition goToSecondSongObjective = new GoToPosition(secondSongPosition);
            goToSecondSongObjective.Checkpoint = new Checkpoint();
            goToSecondSongObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToSecondSongObjective.OnStarted += (sender) =>
            {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.MarkAsNoLongerNeeded();
                }

                List<PedHash> spectatorsHashesSecondSong = new List<PedHash> { PedHash.Cop01SFY, PedHash.Cop01SMY, PedHash.Cop01SFY, PedHash.Cop01SMY };
                foreach (PedHash hash in spectatorsHashesSecondSong)
                {
                    Ped ped = World.CreatePed(hash, secondSongPosition.Around(2));
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.WanderAround(secondSongPosition, 5);
                        secondSongCopsPeds.Add(ped);
                    }
                }
            };

            AbstractObjective secondSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "lesFlics", 74770);
            secondSongObjectives.Checkpoint = new Checkpoint();
            secondSongObjectives.Checkpoint.Activable = true;
            secondSongObjectives.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            secondSongObjectives.Checkpoint.PlayerPosition = secondSongPosition;
            secondSongObjectives.Checkpoint.setClockHour(16);
            secondSongObjectives.Checkpoint.Weather = Weather.Clouds;
            secondSongObjectives.Checkpoint.WantedLevel = 0;
            secondSongObjectives.OnStarted += (sender) =>
            {
                #region Cinematic
                Ped player = Game.Player.Character;
                player.Heading = 90;

                foreach (Ped spectator in World.GetNearbyPeds(player, 15))
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();
                        Function.Call(Hash.TASK_TURN_PED_TO_FACE_ENTITY, spectator.Handle, player.Handle);
                        spectator.Task.LookAt(Game.Player.Character);
                    }
                }

                foreach (Ped spectator in secondSongCopsPeds)
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();

                        TaskSequence policeSurrounding = new TaskSequence();
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.StandStill(10000);
                        policeSurrounding.AddTask.GoTo(player.Position.Around(2).Around(1));
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.LookAt(player);
                        policeSurrounding.Close();

                        spectator.Task.PerformSequence(policeSurrounding);
                    }
                }

                Vector3 firstCameraPosition = new Vector3(secondSongPosition.X + 4, secondSongPosition.Y, secondSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y + 4, firstCameraPosition.Z - 1);
                Vector3 thirdCameraPosition = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y - 4, secondCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 4, firstCameraPosition.Y + 4, secondCameraPosition.Z);

                Vector3 fifthCameraPosition = new Vector3(441, -988, 30.5f);
                Vector3 sixthCameraPosition = new Vector3(441f, -981.2f, 31.5f);
                Vector3 seventhCameraPosition = new Vector3(435, -986, 32.5f);
                Vector3 eighthCameraPosition = new Vector3(440.5f, -983.7f, 30.7f);

                float shotTime = AudioManager.Instance.getLength("lesFlics") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraTraveling(shotTime, secondCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, fourthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };

            GoToPositionInVehicle goToTheaterWithBikeObjective = new GoToPositionInVehicle(thirdSongBikePosition);
            goToTheaterWithBikeObjective.setVehicle(Joe.bike);
            goToTheaterWithBikeObjective.Checkpoint = new Checkpoint();
            goToTheaterWithBikeObjective.Checkpoint.SongsNames = new string[] { "laissezmoi", "flics2", "flics3", "flics4", "dialogue4", "dialogue5", "dialogue6" };
            goToTheaterWithBikeObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToTheaterWithBikeObjective.Checkpoint.PlayerPosition = secondSongPosition;
            goToTheaterWithBikeObjective.Checkpoint.Health = 300;
            goToTheaterWithBikeObjective.Checkpoint.Armor = 100;
            goToTheaterWithBikeObjective.Checkpoint.WantedLevel = 1;
            goToTheaterWithBikeObjective.Checkpoint.Weather = Weather.Clearing;
            goToTheaterWithBikeObjective.Checkpoint.setClockHour(18, 40000);
            goToTheaterWithBikeObjective.OnStarted += (sender) =>
            {
                List<PedHash> spectatorsHashesThirdSong = new List<PedHash>();
                spectatorsHashesThirdSong.Add(PedHash.Beach01AFM);
                spectatorsHashesThirdSong.Add(PedHash.MovAlien01);
                spectatorsHashesThirdSong.Add(PedHash.Jesus01);
                spectatorsHashesThirdSong.Add(PedHash.Zombie01);
                for (int num = 0; num < 120; num++)
                {
                    Ped ped = World.CreatePed(spectatorsHashesThirdSong.ElementAt<PedHash>(random.Next(spectatorsHashesThirdSong.Count)), thirdSongPublicPosition1 + (float)random.NextDouble() * thirdSongPublicPosition2 + (float)random.NextDouble() * thirdSongPublicPosition3);

                    if (ped != null && ped.Exists())
                    {
                        if (ped.Model == PedHash.MovAlien01)
                        {
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 0, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 3, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 4, 1, 0, 2);
                        }

                        thirdSongSpectatorsPeds.Add(ped);
                    }
                }

                while (nadineMorano == null || !nadineMorano.Exists())
                {
                    nadineMorano = World.CreatePed(PedHash.Business02AFM, thirdSongPosition);
                }
                nadineMorano.Task.TurnTo( thirdSongSpectatorsPeds[0] );
                Function.Call(Hash.SET_PED_COMPONENT_VARIATION, nadineMorano.Handle, 2, 1, 2, 2);
            };
            goToTheaterWithBikeObjective.OnFirstTimeOnVehicle += (sender, vehicle) => {
                Game.Player.WantedLevel = 3;

                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.ClearAllImmediately();
                        ped.Task.FightAgainst(Game.Player.Character);
                        ped.Weapons.Give(WeaponHash.Pistol, 1, true, true);
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };
            goToTheaterWithBikeObjective.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };

            GoToPosition goToThirdSongPosition = new GoToPosition(thirdSongPosition);
            goToThirdSongPosition.Checkpoint = new Checkpoint();
            goToThirdSongPosition.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToThirdSongPosition.Checkpoint.PlayerPosition = thirdSongBikePosition;

            Timer chansonHoo2 = null;
            AbstractObjective thirdSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "degueulasse");
            thirdSongObjectives.Checkpoint = new Checkpoint();
            thirdSongObjectives.Checkpoint.Activable = true;
            thirdSongObjectives.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            thirdSongObjectives.Checkpoint.PlayerPosition = thirdSongPosition;
            thirdSongObjectives.Checkpoint.Weather = Weather.Raining;
            thirdSongObjectives.Checkpoint.WantedLevel = 0;
            thirdSongObjectives.Checkpoint.setClockHour(20);
            thirdSongObjectives.Checkpoint.Heading = 180;
            thirdSongObjectives.OnStarted += (sender) =>
            {
                Ped player = Game.Player.Character;

                #region Cinematic
                if (nadineMorano != null && nadineMorano.Position.DistanceTo(player.Position) < 10)
                {
                    nadineMorano.Task.FleeFrom(player);
                    AudioManager.Instance.startIndependantSound("nadine");
                }
                AudioManager.Instance.startIndependantSound("degueulasseHoo");

                chansonHoo2 = new Timer(AudioManager.Instance.getLength("degueulasse") - 19000);
                chansonHoo2.OnTimerStop += (timerSender) =>
                {
                    AudioManager.Instance.startIndependantSound("degueulasseHoo2");

                    player = Game.Player.Character;
                    foreach (Ped spectator in thirdSongSpectatorsPeds)
                    {
                        spectator.Task.ClearAllImmediately();
                        spectator.Task.ClearLookAt();
                        spectator.Task.ClearAll();

                        TaskSequence angrySpectator = new TaskSequence();
                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);
                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(2000, 5000), true, -1f);
                        angrySpectator.Close();

                        spectator.Task.PerformSequence(angrySpectator);
                        Tools.log("spectator perform sequence");
                    }
                };

                foreach (Ped spectator in thirdSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                    Tools.log("spectator perform sequence");
                }

                Vector3 firstCameraPosition = new Vector3(thirdSongPosition.X + 8, thirdSongPosition.Y, thirdSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y + 8, firstCameraPosition.Z);
                Vector3 thirdCameraPosition = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y - 8, firstCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 5, firstCameraPosition.Y + 5, firstCameraPosition.Z);

                Vector3 fifthCameraPosition = new Vector3(679, 554, 131);
                Vector3 sixthCameraPosition = new Vector3(664, 457, 145);
                Vector3 seventhCameraPosition = new Vector3(680, 575, 130);
                Vector3 eighthCameraPosition = new Vector3(689, 589, 131);

                float shotTime = AudioManager.Instance.getLength("degueulasse") / 6;

                List<CameraShot> cameraShots = new List<CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fourthCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };
            thirdSongObjectives.OnEnded += (sender) =>
            {
                if (chansonHoo2 != null)
                    chansonHoo2.interrupt();
            };
            thirdSongObjectives.OnAccomplished += (sender, elapsedTime) =>
            {
                int number = 0;
                foreach (Ped ped in thirdSongSpectatorsPeds)
                {
                    if (ped != null && ped.Exists() && ped != Game.Player.Character)
                    {
                        ped.Task.ClearAllImmediately();
                        if (number < 10)
                        {
                            ped.Task.FightAgainst(Game.Player.Character);
                        }
                        else
                        {
                            if (number < 55)
                            {
                                ped.Task.ReactAndFlee(Game.Player.Character);
                            }
                            else
                            {
                                ped.Task.FleeFrom(Game.Player.Character);
                            }
                        }

                        number++;
                    }

                }
            };

            GoToPositionInVehicle goToHome = new GoToPositionInVehicle(joeHomePosition);
            goToHome.setVehicle(Joe.bike);
            goToHome.Checkpoint = new Checkpoint();
            goToHome.Checkpoint.SongsNames = new string[] { "flics5", "dialogue8", "dialogue9" };
            goToHome.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToHome.Checkpoint.PlayerPosition = thirdSongPosition;
            goToHome.Checkpoint.Health = 300;
            goToHome.Checkpoint.Armor = 100;
            goToHome.Checkpoint.WantedLevel = 4;
            goToHome.Checkpoint.Weather = Weather.ThunderStorm;
            goToHome.Checkpoint.setClockHour(23, 60000);
            goToHome.OnStarted += (sender) =>
            {
                bikeRegen = true;
            };
            goToHome.OnFirstTimeOnVehicle += (sender, vehicle) => {
                goToHome.AdviceText = "Evite les routes pour éviter les voitures de police";
            };
            /*
            //TODO : Necessaire ?
            goToHome.OnAccomplished += (sender, elapsedTime) => {
                AudioManager.Instance.startSound("dialogue10");
            };
            */

            addObjective(goToFirstSongObjective);
            addObjective(firstSongObjectives);
            addObjective(goToPoliceWithBikeObjective);
            addObjective(goToSecondSongObjective);
            addObjective(secondSongObjectives);
            addObjective(goToTheaterWithBikeObjective);
            addObjective(goToThirdSongPosition);
            addObjective(thirdSongObjectives);
            addObjective(goToHome);

            #endregion
        }
コード例 #4
0
ファイル: CameraShotsList.cs プロジェクト: xdidx/gta-demago
        public bool next()
        {
            if (this.current_element != null)
            {
                this.current_element.destroyCamera();
            }

            if (current_index < -1)
            {
                current_index = -1;
            }

            this.current_index++;
            this.current_element_elapsed_time = 0;

            if (this.current_index < this.sequence.Count)
            {
                this.current_element = this.sequence[current_index];
                if (this.current_element.WithFadeTransition)
                {
                    Game.FadeScreenOut((int)fadeTransitionDuration);

                    transitionTimer = new Timer(fadeTransitionDuration);
                    transitionTimer.OnTimerStop += (sender) =>
                    {
                        this.current_element.activateCamera();
                    };
                    transitionTimer.OnTimerInterrupt += (sender, elapsedMilliseconds) =>
                    {
                        Game.FadeScreenIn((int)fadeTransitionDuration);
                    };
                }
                else
                {
                    this.current_element.activateCamera();
                }

                return true;
            }
            else
            {
                this.reset();
                return false;
            }
        }
コード例 #5
0
ファイル: CameraShotsList.cs プロジェクト: xdidx/gta-demago
        public void reset()
        {
            Function.Call(Hash.DISPLAY_RADAR, true);
            Function.Call(Hash.DISPLAY_HUD, true);

            GUIManager.Instance.missionUI.show();

            if (transitionTimer != null)
            {
                transitionTimer.interrupt();
                transitionTimer = null;
            }

            foreach (CameraShot cameraShot in this.sequence)
            {
                cameraShot.destroyCamera();
            }
            this.sequence.Clear();

            this.current_element = null;

            this.sequenceElapsedTime = 0;
            this.sequence_total_duration = 0;
            this.current_index = -1;
            this.current_element_elapsed_time = 0;
        }
コード例 #6
0
ファイル: Joe.cs プロジェクト: xdidx/gta-demago
        private void createAndAddObjectives()
        {
            #region Objectives
            GoToPosition goToFirstSongObjective = new GoToPosition(firstSongPosition);
            goToFirstSongObjective.Checkpoint = new Checkpoint();
            goToFirstSongObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToFirstSongObjective.Checkpoint.PlayerPosition = joeHomePosition;
            goToFirstSongObjective.Checkpoint.setClockHour(10);
            goToFirstSongObjective.Checkpoint.Health      = 300;
            goToFirstSongObjective.Checkpoint.Armor       = 100;
            goToFirstSongObjective.Checkpoint.Weather     = Weather.ExtraSunny;
            goToFirstSongObjective.Checkpoint.WantedLevel = 0;
            goToFirstSongObjective.Checkpoint.Heading     = 35;
            goToFirstSongObjective.OnStarted += (sender) =>
            {
                Ped player = Game.Player.Character;

                if (!this.loadingCheckpoint)
                {
                    bikeRegen    = false;
                    playerDown   = true;
                    playerWalked = false;
                    playerMoved  = false;
                    introEnded   = false;

                    Tools.TeleportPlayer(joeStart, false);

                    introPed = Function.Call <Ped>(Hash.CLONE_PED, player, Function.Call <int>(Hash.GET_ENTITY_HEADING, Function.Call <int>(Hash.PLAYER_PED_ID)), false, true);

                    Tools.TeleportPlayer(joeHomePosition);
                    player.IsVisible = false;
                    player.Task.StandStill(-1);

                    introPed.Task.PlayAnimation("amb@world_human_picnic@male@base", "base", 8f, -1, true, -1f);

                    Vector3 largeShotPosition  = new Vector3(2213.186f, 2510.148f, 82.73711f);
                    Vector3 firstShotPosition  = new Vector3(2361.558f, 2527.512f, 46.66772f);
                    Vector3 secondShotPosition = new Vector3(2351.906f, 2530.494f, 48f);

                    List <CameraShot> cameraShots = new List <CameraShot>();
                    float             time_split  = AudioManager.Instance.getLength("dialogue0") / 3;

                    CameraShot cameraShot = new CameraShot(time_split, largeShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, firstShotPosition, secondShotPosition);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    cameraShot = new CameraTraveling(time_split, secondShotPosition, bikePositionAtHome);
                    cameraShot.lookAt(introPed);
                    cameraShots.Add(cameraShot);

                    CameraShotsList.Instance.initialize(cameraShots, AudioManager.Instance.getLength("dialogue0"));

                    AudioManager.Instance.startSound("dialogue0");
                }

                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();
                    spectator.Task.WanderAround(spectator.Position, 100);
                }
            };

            AbstractObjective firstSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "ronAlternates");
            firstSongObjectives.Checkpoint           = new Checkpoint();
            firstSongObjectives.Checkpoint.Activable = true;
            firstSongObjectives.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            firstSongObjectives.Checkpoint.PlayerPosition = firstSongPosition;
            firstSongObjectives.Checkpoint.setClockHour(11);
            firstSongObjectives.Checkpoint.WantedLevel = 0;
            firstSongObjectives.OnStarted += (sender) =>
            {
                Vector3 firstCameraPosition  = new Vector3(firstSongPosition.X + 4, firstSongPosition.Y + 4, firstSongPosition.Z + 2);
                Vector3 secondCameraPosition = firstCameraPosition;
                secondCameraPosition.X -= 8;
                Vector3 thirdCameraPosition  = new Vector3(2321, 2555.7f, firstSongPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(2336, 2548.5f, firstSongPosition.Z);
                Vector3 fifthCameraPosition  = new Vector3(firstSongPosition.X + 1, firstSongPosition.Y, firstSongPosition.Z - 1);
                Vector3 sixthCameraPosition  = fifthCameraPosition;
                sixthCameraPosition.Z += 2;
                Vector3 seventhCameraPosition = new Vector3(2213, 2510, 83);
                Vector3 eighthCameraPosition  = new Vector3(2336.9f, 2550.8f, 47);

                float shotTime = AudioManager.Instance.getLength("ronAlternates") / 6;

                List <CameraShot> cameraShots = new List <CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, thirdCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fourthCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fifthCameraPosition, sixthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                Ped player = Game.Player.Character;
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    Vector3 positionsDifference = firstSongPosition - spectator.Position;
                    positionsDifference *= 0.8f;
                    Vector3 newPosition = spectator.Position + positionsDifference;

                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.GoTo(newPosition);
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.UseMobilePhone(random.Next(5000, 30000));

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                }
            };
            firstSongObjectives.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    if (spectator.Position.DistanceTo(firstSongPosition) > 30)
                    {
                        Vector3 positionsDifference = firstSongPosition - spectator.Position;
                        positionsDifference *= 0.8f;
                        spectator.Position  += positionsDifference;
                    }
                    spectator.Task.ClearAllImmediately();
                    if (random.Next(0, 2) == 0)
                    {
                        spectator.Task.FightAgainst(Game.Player.Character);
                    }
                    else
                    {
                        TaskSequence spectatorsCallPoliceAndFlee = new TaskSequence();
                        spectatorsCallPoliceAndFlee.AddTask.UseMobilePhone(random.Next(3000, 8000));
                        spectatorsCallPoliceAndFlee.AddTask.ReactAndFlee(Game.Player.Character);
                        spectatorsCallPoliceAndFlee.Close();

                        spectator.Task.PerformSequence(spectatorsCallPoliceAndFlee);
                    }
                }
            };

            GoToPositionInVehicle goToPoliceWithBikeObjective = new GoToPositionInVehicle(roadFaceToPoliceStationPosition);
            goToPoliceWithBikeObjective.setVehicle(Joe.bike);
            goToPoliceWithBikeObjective.Checkpoint            = new Checkpoint();
            goToPoliceWithBikeObjective.Checkpoint.SongsNames = new string[] { "flics1", "dialogue1", "dialogue2", "dialogue3" };
            goToPoliceWithBikeObjective.Checkpoint.addEntity(Joe.bike, bikePositionAtHome, 0);
            goToPoliceWithBikeObjective.Checkpoint.setClockHour(14);
            goToPoliceWithBikeObjective.Checkpoint.Health      = 300;
            goToPoliceWithBikeObjective.Checkpoint.Armor       = 100;
            goToPoliceWithBikeObjective.Checkpoint.Weather     = Weather.Clouds;
            goToPoliceWithBikeObjective.Checkpoint.WantedLevel = 2;

            GoToPosition goToSecondSongObjective = new GoToPosition(secondSongPosition);
            goToSecondSongObjective.Checkpoint = new Checkpoint();
            goToSecondSongObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToSecondSongObjective.OnStarted += (sender) =>
            {
                foreach (Ped spectator in firstSongSpectatorsPeds)
                {
                    spectator.MarkAsNoLongerNeeded();
                }

                List <PedHash> spectatorsHashesSecondSong = new List <PedHash> {
                    PedHash.Cop01SFY, PedHash.Cop01SMY, PedHash.Cop01SFY, PedHash.Cop01SMY
                };
                foreach (PedHash hash in spectatorsHashesSecondSong)
                {
                    Ped ped = World.CreatePed(hash, secondSongPosition.Around(2));
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.WanderAround(secondSongPosition, 5);
                        secondSongCopsPeds.Add(ped);
                    }
                }
            };

            AbstractObjective secondSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "lesFlics", 74770);
            secondSongObjectives.Checkpoint           = new Checkpoint();
            secondSongObjectives.Checkpoint.Activable = true;
            secondSongObjectives.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            secondSongObjectives.Checkpoint.PlayerPosition = secondSongPosition;
            secondSongObjectives.Checkpoint.setClockHour(16);
            secondSongObjectives.Checkpoint.Weather     = Weather.Clouds;
            secondSongObjectives.Checkpoint.WantedLevel = 0;
            secondSongObjectives.OnStarted += (sender) =>
            {
                #region Cinematic
                Ped player = Game.Player.Character;
                player.Heading = 90;

                foreach (Ped spectator in World.GetNearbyPeds(player, 15))
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();
                        Function.Call(Hash.TASK_TURN_PED_TO_FACE_ENTITY, spectator.Handle, player.Handle);
                        spectator.Task.LookAt(Game.Player.Character);
                    }
                }

                foreach (Ped spectator in secondSongCopsPeds)
                {
                    if (spectator != null && spectator.Exists())
                    {
                        spectator.Task.ClearAllImmediately();

                        TaskSequence policeSurrounding = new TaskSequence();
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.StandStill(10000);
                        policeSurrounding.AddTask.GoTo(player.Position.Around(2).Around(1));
                        policeSurrounding.AddTask.TurnTo(player);
                        policeSurrounding.AddTask.LookAt(player);
                        policeSurrounding.Close();

                        spectator.Task.PerformSequence(policeSurrounding);
                    }
                }

                Vector3 firstCameraPosition  = new Vector3(secondSongPosition.X + 4, secondSongPosition.Y, secondSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y + 4, firstCameraPosition.Z - 1);
                Vector3 thirdCameraPosition  = new Vector3(firstCameraPosition.X - 4, firstCameraPosition.Y - 4, secondCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 4, firstCameraPosition.Y + 4, secondCameraPosition.Z);

                Vector3 fifthCameraPosition   = new Vector3(441, -988, 30.5f);
                Vector3 sixthCameraPosition   = new Vector3(441f, -981.2f, 31.5f);
                Vector3 seventhCameraPosition = new Vector3(435, -986, 32.5f);
                Vector3 eighthCameraPosition  = new Vector3(440.5f, -983.7f, 30.7f);

                float shotTime = AudioManager.Instance.getLength("lesFlics") / 6;

                List <CameraShot> cameraShots = new List <CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraTraveling(shotTime, secondCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, fourthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };

            GoToPositionInVehicle goToTheaterWithBikeObjective = new GoToPositionInVehicle(thirdSongBikePosition);
            goToTheaterWithBikeObjective.setVehicle(Joe.bike);
            goToTheaterWithBikeObjective.Checkpoint            = new Checkpoint();
            goToTheaterWithBikeObjective.Checkpoint.SongsNames = new string[] { "laissezmoi", "flics2", "flics3", "flics4", "dialogue4", "dialogue5", "dialogue6" };
            goToTheaterWithBikeObjective.Checkpoint.addEntity(Joe.bike, roadFaceToPoliceStationPosition, 0);
            goToTheaterWithBikeObjective.Checkpoint.PlayerPosition = secondSongPosition;
            goToTheaterWithBikeObjective.Checkpoint.Health         = 300;
            goToTheaterWithBikeObjective.Checkpoint.Armor          = 100;
            goToTheaterWithBikeObjective.Checkpoint.WantedLevel    = 1;
            goToTheaterWithBikeObjective.Checkpoint.Weather        = Weather.Clearing;
            goToTheaterWithBikeObjective.Checkpoint.setClockHour(18, 40000);
            goToTheaterWithBikeObjective.OnStarted += (sender) =>
            {
                List <PedHash> spectatorsHashesThirdSong = new List <PedHash>();
                spectatorsHashesThirdSong.Add(PedHash.Beach01AFM);
                spectatorsHashesThirdSong.Add(PedHash.MovAlien01);
                spectatorsHashesThirdSong.Add(PedHash.Jesus01);
                spectatorsHashesThirdSong.Add(PedHash.Zombie01);
                for (int num = 0; num < 120; num++)
                {
                    Ped ped = World.CreatePed(spectatorsHashesThirdSong.ElementAt <PedHash>(random.Next(spectatorsHashesThirdSong.Count)), thirdSongPublicPosition1 + (float)random.NextDouble() * thirdSongPublicPosition2 + (float)random.NextDouble() * thirdSongPublicPosition3);

                    if (ped != null && ped.Exists())
                    {
                        if (ped.Model == PedHash.MovAlien01)
                        {
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 0, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 3, 0, 0, 2);
                            Function.Call(Hash.SET_PED_COMPONENT_VARIATION, ped.Handle, 4, 1, 0, 2);
                        }

                        thirdSongSpectatorsPeds.Add(ped);
                    }
                }

                while (nadineMorano == null || !nadineMorano.Exists())
                {
                    nadineMorano = World.CreatePed(PedHash.Business02AFM, thirdSongPosition);
                }
                nadineMorano.Task.TurnTo(thirdSongSpectatorsPeds[0]);
                Function.Call(Hash.SET_PED_COMPONENT_VARIATION, nadineMorano.Handle, 2, 1, 2, 2);
            };
            goToTheaterWithBikeObjective.OnFirstTimeOnVehicle += (sender, vehicle) => {
                Game.Player.WantedLevel = 3;

                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.Task.ClearAllImmediately();
                        ped.Task.FightAgainst(Game.Player.Character);
                        ped.Weapons.Give(WeaponHash.Pistol, 1, true, true);
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };
            goToTheaterWithBikeObjective.OnAccomplished += (sender, elapsedTime) => {
                foreach (Ped ped in secondSongCopsPeds)
                {
                    if (ped != null && ped.Exists())
                    {
                        ped.MarkAsNoLongerNeeded();
                    }
                }
            };

            GoToPosition goToThirdSongPosition = new GoToPosition(thirdSongPosition);
            goToThirdSongPosition.Checkpoint = new Checkpoint();
            goToThirdSongPosition.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToThirdSongPosition.Checkpoint.PlayerPosition = thirdSongBikePosition;

            Timer             chansonHoo2         = null;
            AbstractObjective thirdSongObjectives = new PlayInstrument(InstrumentHash.Guitar, "degueulasse");
            thirdSongObjectives.Checkpoint           = new Checkpoint();
            thirdSongObjectives.Checkpoint.Activable = true;
            thirdSongObjectives.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            thirdSongObjectives.Checkpoint.PlayerPosition = thirdSongPosition;
            thirdSongObjectives.Checkpoint.Weather        = Weather.Raining;
            thirdSongObjectives.Checkpoint.WantedLevel    = 0;
            thirdSongObjectives.Checkpoint.setClockHour(20);
            thirdSongObjectives.Checkpoint.Heading = 180;
            thirdSongObjectives.OnStarted         += (sender) =>
            {
                Ped player = Game.Player.Character;

                #region Cinematic
                if (nadineMorano != null && nadineMorano.Position.DistanceTo(player.Position) < 10)
                {
                    nadineMorano.Task.FleeFrom(player);
                    AudioManager.Instance.startIndependantSound("nadine");
                }
                AudioManager.Instance.startIndependantSound("degueulasseHoo");

                chansonHoo2              = new Timer(AudioManager.Instance.getLength("degueulasse") - 19000);
                chansonHoo2.OnTimerStop += (timerSender) =>
                {
                    AudioManager.Instance.startIndependantSound("degueulasseHoo2");

                    player = Game.Player.Character;
                    foreach (Ped spectator in thirdSongSpectatorsPeds)
                    {
                        spectator.Task.ClearAllImmediately();
                        spectator.Task.ClearLookAt();
                        spectator.Task.ClearAll();

                        TaskSequence angrySpectator = new TaskSequence();
                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);
                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(2000, 5000), false, -1f);

                        angrySpectator.AddTask.TurnTo(player);
                        angrySpectator.AddTask.LookAt(player);

                        angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(2000, 5000), true, -1f);
                        angrySpectator.Close();

                        spectator.Task.PerformSequence(angrySpectator);
                        Tools.log("spectator perform sequence");
                    }
                };

                foreach (Ped spectator in thirdSongSpectatorsPeds)
                {
                    spectator.Task.ClearAllImmediately();

                    TaskSequence angrySpectator = new TaskSequence();
                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);
                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_what_hard", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_yes_soft", 0.1f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_you_soft", 8f, random.Next(5000, 30000), false, -1f);

                    angrySpectator.AddTask.TurnTo(player);
                    angrySpectator.AddTask.LookAt(player);

                    angrySpectator.AddTask.PlayAnimation("gestures@m@standing@casual", "gesture_nod_no_hard", 8f, random.Next(5000, 30000), true, -1f);
                    angrySpectator.Close();

                    spectator.Task.PerformSequence(angrySpectator);
                    Tools.log("spectator perform sequence");
                }


                Vector3 firstCameraPosition  = new Vector3(thirdSongPosition.X + 8, thirdSongPosition.Y, thirdSongPosition.Z + 2);
                Vector3 secondCameraPosition = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y + 8, firstCameraPosition.Z);
                Vector3 thirdCameraPosition  = new Vector3(firstCameraPosition.X - 8, firstCameraPosition.Y - 8, firstCameraPosition.Z);
                Vector3 fourthCameraPosition = new Vector3(firstCameraPosition.X + 5, firstCameraPosition.Y + 5, firstCameraPosition.Z);

                Vector3 fifthCameraPosition   = new Vector3(679, 554, 131);
                Vector3 sixthCameraPosition   = new Vector3(664, 457, 145);
                Vector3 seventhCameraPosition = new Vector3(680, 575, 130);
                Vector3 eighthCameraPosition  = new Vector3(689, 589, 131);

                float shotTime = AudioManager.Instance.getLength("degueulasse") / 6;

                List <CameraShot> cameraShots = new List <CameraShot>();
                cameraShots.Add(new CameraTraveling(shotTime, firstCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, fifthCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, sixthCameraPosition));
                cameraShots.Add(new CameraShot(shotTime, seventhCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, fourthCameraPosition, thirdCameraPosition, true));
                cameraShots.Add(new CameraTraveling(shotTime, thirdCameraPosition, secondCameraPosition, true));
                cameraShots.Add(new CameraShot(shotTime, eighthCameraPosition, true));
                CameraShotsList.Instance.initialize(cameraShots);

                #endregion
            };
            thirdSongObjectives.OnEnded += (sender) =>
            {
                if (chansonHoo2 != null)
                {
                    chansonHoo2.interrupt();
                }
            };
            thirdSongObjectives.OnAccomplished += (sender, elapsedTime) =>
            {
                int number = 0;
                foreach (Ped ped in thirdSongSpectatorsPeds)
                {
                    if (ped != null && ped.Exists() && ped != Game.Player.Character)
                    {
                        ped.Task.ClearAllImmediately();
                        if (number < 10)
                        {
                            ped.Task.FightAgainst(Game.Player.Character);
                        }
                        else
                        {
                            if (number < 55)
                            {
                                ped.Task.ReactAndFlee(Game.Player.Character);
                            }
                            else
                            {
                                ped.Task.FleeFrom(Game.Player.Character);
                            }
                        }

                        number++;
                    }
                }
            };

            GoToPositionInVehicle goToHome = new GoToPositionInVehicle(joeHomePosition);
            goToHome.setVehicle(Joe.bike);
            goToHome.Checkpoint            = new Checkpoint();
            goToHome.Checkpoint.SongsNames = new string[] { "flics5", "dialogue8", "dialogue9" };
            goToHome.Checkpoint.addEntity(Joe.bike, thirdSongBikePosition, -90);
            goToHome.Checkpoint.PlayerPosition = thirdSongPosition;
            goToHome.Checkpoint.Health         = 300;
            goToHome.Checkpoint.Armor          = 100;
            goToHome.Checkpoint.WantedLevel    = 4;
            goToHome.Checkpoint.Weather        = Weather.ThunderStorm;
            goToHome.Checkpoint.setClockHour(23, 60000);
            goToHome.OnStarted += (sender) =>
            {
                bikeRegen = true;
            };
            goToHome.OnFirstTimeOnVehicle += (sender, vehicle) => {
                goToHome.AdviceText = "Evite les routes pour éviter les voitures de police";
            };

            /*
             * //TODO : Necessaire ?
             * goToHome.OnAccomplished += (sender, elapsedTime) => {
             *  AudioManager.Instance.startSound("dialogue10");
             * };
             */

            addObjective(goToFirstSongObjective);
            addObjective(firstSongObjectives);
            addObjective(goToPoliceWithBikeObjective);
            addObjective(goToSecondSongObjective);
            addObjective(secondSongObjectives);
            addObjective(goToTheaterWithBikeObjective);
            addObjective(goToThirdSongPosition);
            addObjective(thirdSongObjectives);
            addObjective(goToHome);

            #endregion
        }