public void AddLoadSceneInfo(string sceneAssetName, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData) { if (loadSceneCallbacks == null) { Log.Error("Load scene callbacks is invalid."); return; } if (string.IsNullOrEmpty(sceneAssetName)) { if (loadSceneCallbacks.AsyncAction != null) { loadSceneCallbacks.ErrorMessage = "Scene asset name is invalid."; loadSceneCallbacks.AsyncAction.Invoke(loadSceneCallbacks); } else { loadSceneCallbacks.LoadSceneFailureCallback?.Invoke(sceneAssetName, LoadResourceStatus.NotExist, "Scene asset name is invalid.", userData); } return; } AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneAssetName, LoadSceneMode.Additive); if (asyncOperation == null) { return; } m_LoadSceneInfos.AddLast(new LoadSceneInfo(asyncOperation, sceneAssetName, priority, DateTime.Now, loadSceneCallbacks, userData)); }
public LoadSceneInfo(AsyncOperation asyncOperation, string sceneAssetName, int priority, DateTime startTime, LoadSceneCallbacks loadSceneCallbacks, object userData) { m_AsyncOperation = asyncOperation; m_SceneAssetName = sceneAssetName; m_Priority = priority; m_StartTime = startTime; m_LoadSceneCallbacks = loadSceneCallbacks; m_UserData = userData; }
public LoadSceneTask() { m_LoadSceneCallbacks = null; }
public override void Clear() { base.Clear(); m_LoadSceneCallbacks = null; }
public static LoadSceneTask Create(string sceneAssetName, AssetCategory assetCategory, int priority, ResourceInfo resourceInfo, Dictionary <string, AssetCategory> dependencyAssetNames, LoadSceneCallbacks loadSceneCallbacks, object userData) { LoadSceneTask loadSceneTask = ReferencePool.Acquire <LoadSceneTask>(); loadSceneTask.Initialize(sceneAssetName, assetCategory, null, priority, resourceInfo, dependencyAssetNames, userData); loadSceneTask.m_LoadSceneCallbacks = loadSceneCallbacks; return(loadSceneTask); }
/// <summary> /// 异步加载场景。 /// </summary> /// <param name="sceneAssetName">要加载场景资源的名称。</param> /// <param name="priority">加载场景资源的优先级。</param> /// <param name="loadSceneCallbacks">加载场景回调函数集。</param> /// <param name="userData">用户自定义数据。</param> public void LoadScene(string sceneAssetName, AssetCategory assetCategory, int priority, LoadSceneCallbacks loadSceneCallbacks, object userData) { ResourceInfo resourceInfo = null; Dictionary <string, AssetCategory> dependencyAssetNames = null; if (!CheckAsset(sceneAssetName, assetCategory, out resourceInfo, out dependencyAssetNames)) { string errorMessage = Utility.Text.Format("Can not load scene '{0}'.", sceneAssetName); if (loadSceneCallbacks.LoadSceneFailureCallback != null) { loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, resourceInfo != null && !resourceInfo.Ready ? LoadResourceStatus.NotReady : LoadResourceStatus.NotExist, errorMessage, userData); return; } throw new Exception(errorMessage); } if (resourceInfo.IsLoadFromBinary) { string errorMessage = Utility.Text.Format("Can not load scene asset '{0}' which is a binary asset.", sceneAssetName); if (loadSceneCallbacks.LoadSceneFailureCallback != null) { loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.TypeError, errorMessage, userData); return; } throw new Exception(errorMessage); } LoadSceneTask mainTask = LoadSceneTask.Create(sceneAssetName, assetCategory, priority, resourceInfo, dependencyAssetNames, loadSceneCallbacks, userData); foreach (var item in dependencyAssetNames) { if (!LoadDependencyAsset(item.Key, item.Value, priority, mainTask, userData)) { string errorMessage = Utility.Text.Format("Can not load dependency asset '{0}' when load scene '{1}'.", item.Key, sceneAssetName); if (loadSceneCallbacks.LoadSceneFailureCallback != null) { loadSceneCallbacks.LoadSceneFailureCallback(sceneAssetName, LoadResourceStatus.DependencyError, errorMessage, userData); return; } throw new Exception(errorMessage); } } m_TaskPool.AddTask(mainTask); if (!resourceInfo.Ready) { m_ResourceComponent.UpdateResource(resourceInfo.ResourceName); } }