コード例 #1
0
        private static SampleShip HookUpShip(SampleShip ship)
        {
            ship.Cooler.ConnectedSystems = ship.Systems;
            ship.Engine.ConnectedSystems = ship.Systems;

            float avalableCoolant = ship.Cooler.UnallocatedCoolant();

            foreach (ShipSystem system in ship.Systems)
            {
                system.SetDesiredPower(system.MinimumPower);
                ship.Cooler.SetSystemCoolant(system, avalableCoolant / ship.Systems.Count);
            }
            return ship;
        }
コード例 #2
0
        public static SampleShip Setup(DirectoryInfo dirToCheck)
        {
            FileInfo file = null;

            if (dirToCheck.Exists)
            {
                file = new FileInfo(Path.Combine(dirToCheck.FullName, ShipXMLFile));
                if (file.Exists)
                {
                    try
                    {
                        XmlSerializer xml = new XmlSerializer(typeof(SampleShip));
                        FileStream fs = file.OpenRead();
                        SampleShip s = xml.Deserialize(fs) as SampleShip;
                        fs.Close();

                        if (s != null)
                            return HookUpShip(s);
                    }
                    catch(SystemException /*e*/)
                    {

                    }
                }
            }

            SampleShip ship = new SampleShip();
            ship.Systems.Clear();

            ship.Systems.Add(new ShipSystem("Thrusters"));
            ship.Systems.Add(new ShipSystem("LifeSupport",true,25));
            ship.Systems.Add(new ShipSystem("Sensors"));
            ship.Systems.Add(new ShipSystem("Missiles"));

            ShipSystem fSheilds = new ShipSystem("Forward Shields");
            fSheilds.MaxCoolantFlow = 200;
            fSheilds.NominalPower = 200;
            fSheilds.MaxPower = 400;
            fSheilds.ActivationHeat = 100;
            fSheilds.NominalTemp = 200;
            ship.Systems.Add(fSheilds);

            ShipSystem rSheilds = new ShipSystem("Rear Shields");
            rSheilds.MaxCoolantFlow = 200;
            rSheilds.NominalPower = 200;
            rSheilds.MaxPower = 400;
            rSheilds.ActivationHeat = 100;
            rSheilds.NominalTemp = 200;
            ship.Systems.Add(rSheilds);

            ShipSystem ftl = new ShipSystem("FTL");
            ftl.MaxCoolantFlow = 300;
            ftl.NominalPower = 1000;
            ftl.MaxPower = 5000;
            ftl.HeatDamageFactor = 0.01f;
            ftl.NominalTemp = 400;
            ftl.HeatGeneratedPerSecondPerPower = 0.05f;
            ship.Systems.Add(ftl);

            ShipSystem beams = new ShipSystem("Beams");
            beams.MaxCoolantFlow = 200;
            beams.NominalPower = 300;
            beams.MaxPower = 1000;
            beams.ActivationHeat = 100;
            beams.NominalTemp = 200;
            ship.Systems.Add(beams);

            ship.Cooler.MaxCoolant = 200;
            ship.Cooler.TotalCoolant = 100;
            ship.Cooler.AddReservoir(new CoolantSystem.Reservoir(100));
            ship.Cooler.AddReservoir(new CoolantSystem.Reservoir(100));

            if (dirToCheck.Exists)
                ship.Save(file);

            return HookUpShip(ship);
        }
コード例 #3
0
ファイル: Form1.cs プロジェクト: JeffM2501/StarshipSimEngine
        private void Form1_Load(object sender, EventArgs e)
        {
            Ship = SampleShip.Setup(new DirectoryInfo(Path.GetDirectoryName(Application.ExecutablePath)));

            foreach (ShipSystem system in Ship.Systems)
            {
                ShipSystemInspector inspector = new ShipSystemInspector(system);
                inspector.SetCoolant += inspector_SetCoolant;
                inspector.SetPower += inspector_SetPower;
                inspector.Activate += inspector_Activate;

                ShipSystems.Controls.Add(inspector);
            }

            for (int i = 0; i < Ship.Cooler.Reservoirs.Count; i++)
                ReservoirsContainer.Controls.Add(new ResevoirInspector(Ship.Cooler, i));

            CoolantBar.Maximum = (int)Ship.Cooler.MaxCoolant;
            CoolantBar.Minimum = 0;

            UnallocatedCoolantBar.Maximum = CoolantBar.Maximum;
            UnallocatedCoolantBar.Minimum = 0;

            TempBar.Maximum = (int)Ship.Cooler.NominalTemp * 3;
            TempBar.Minimum = 0;

            HeatSinkFactor.Value = (decimal)Ship.Cooler.HeatSyncRemovalFactor;

            DoUpdate();

            Clock.Start();
            LastUpdateTime = Seconds();
            timer1.Start();
        }