public CharacterMinimalAllianceInformations( long id_, string name, short level, EntityLook entityLook_, byte breed, BasicGuildInformations guild, BasicAllianceInformations alliance ) : base( id_, name, level, entityLook_, breed, guild ) { Alliance = alliance; }
public PartyMemberArenaInformations( long id_, string name, short level, EntityLook entityLook_, byte breed, bool sex, int lifePoints, int maxLifePoints, short prospecting, byte regenRate, short initiative, byte alignmentSide, short worldX, short worldY, double mapId, short subAreaId, PlayerStatus status, List <PartyEntityBaseInformation> entities, short rank ) : base( id_, name, level, entityLook_, breed, sex, lifePoints, maxLifePoints, prospecting, regenRate, initiative, alignmentSide, worldX, worldY, mapId, subAreaId, status, entities ) { Rank = rank; }
public GameRolePlayCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { AlignmentInfos = alignmentInfos; }
public GameRolePlayNpcWithQuestInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, short npcId, bool sex, short specialArtworkId, GameRolePlayNpcQuestFlag questFlag ) : base( contextualId, look, disposition, npcId, sex, specialArtworkId ) { QuestFlag = questFlag; }
public PartyGuestInformations( long guestId, long hostId, string name, EntityLook guestLook, byte breed, bool sex, PlayerStatus status, List <PartyEntityBaseInformation> entities ) { GuestId = guestId; HostId = hostId; Name = name; GuestLook = guestLook; Breed = breed; Sex = sex; Status = status; Entities = entities; }
public PartyMemberInformations( long id_, string name, short level, EntityLook entityLook_, byte breed, bool sex, int lifePoints, int maxLifePoints, short prospecting, byte regenRate, short initiative, byte alignmentSide, short worldX, short worldY, double mapId, short subAreaId, PlayerStatus status, List <PartyEntityBaseInformation> entities ) : base( id_, name, level, entityLook_, breed, sex ) { LifePoints = lifePoints; MaxLifePoints = maxLifePoints; Prospecting = prospecting; RegenRate = regenRate; Initiative = initiative; AlignmentSide = alignmentSide; WorldX = worldX; WorldY = worldY; MapId = mapId; SubAreaId = subAreaId; Status = status; Entities = entities; }
public GameFightAIInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions ) { }
public GameFightFighterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions ) : base( contextualId, look, disposition ) { TeamId = teamId; Wave = wave; Alive = alive; Stats = stats; PreviousPositions = previousPositions; }
public GameRolePlayMutantInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, short monsterId, byte powerLevel ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { MonsterId = monsterId; PowerLevel = powerLevel; }
public PartyEntityMemberInformation( byte indexId, byte entityModelId, EntityLook entityLook_, short initiative, int lifePoints, int maxLifePoints, short prospecting, byte regenRate ) : base( indexId, entityModelId, entityLook_ ) { Initiative = initiative; LifePoints = lifePoints; MaxLifePoints = maxLifePoints; Prospecting = prospecting; RegenRate = regenRate; }
public FriendSpouseInformations( int spouseAccountId, long spouseId, string spouseName, short spouseLevel, byte breed, byte sex, EntityLook spouseEntityLook, GuildInformations guildInfo, byte alignmentSide ) { SpouseAccountId = spouseAccountId; SpouseId = spouseId; SpouseName = spouseName; SpouseLevel = spouseLevel; Breed = breed; Sex = sex; SpouseEntityLook = spouseEntityLook; GuildInfo = guildInfo; AlignmentSide = alignmentSide; }
public GameFightCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight, short level, ActorAlignmentInformations alignmentInfos, byte breed, bool sex ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight ) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; Sex = sex; }
public override void Deserialize(ICustomDataInput reader) { GuestId = reader.ReadVarLong(); HostId = reader.ReadVarLong(); Name = reader.ReadUTF(); GuestLook = new EntityLook(); GuestLook.Deserialize(reader); Breed = reader.ReadByte(); Sex = reader.ReadBoolean(); var statusTypeId = reader.ReadShort(); Status = new PlayerStatus(); Status.Deserialize(reader); var countEntities = reader.ReadShort(); Entities = new List <PartyEntityBaseInformation>(); for (short i = 0; i < countEntities; i++) { PartyEntityBaseInformation type = new PartyEntityBaseInformation(); type.Deserialize(reader); Entities.Add(type); } }
public CharacterHardcoreOrEpicInformations( long id_, string name, short level, EntityLook entityLook_, byte breed, bool sex, byte deathState, short deathCount, short deathMaxLevel ) : base( id_, name, level, entityLook_, breed, sex ) { DeathState = deathState; DeathCount = deathCount; DeathMaxLevel = deathMaxLevel; }
public GameRolePlayGroupMonsterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, bool keyRingBonus, bool hasHardcoreDrop, bool hasAVARewardToken, GroupMonsterStaticInformations staticInfos, byte lootShare, byte alignmentSide ) : base( contextualId, look, disposition ) { KeyRingBonus = keyRingBonus; HasHardcoreDrop = hasHardcoreDrop; HasAVARewardToken = hasAVARewardToken; StaticInfos = staticInfos; LootShare = lootShare; AlignmentSide = alignmentSide; }
public TaxCollectorInformations( double uniqueId, short firtNameId, short lastNameId, AdditionalTaxCollectorInformations additionalInfos, short worldX, short worldY, short subAreaId, byte state, EntityLook look, List <TaxCollectorComplementaryInformations> complements ) { UniqueId = uniqueId; FirtNameId = firtNameId; LastNameId = lastNameId; AdditionalInfos = additionalInfos; WorldX = worldX; WorldY = worldY; SubAreaId = subAreaId; State = state; Look = look; Complements = complements; }
public override void Deserialize(ICustomDataInput reader) { UniqueId = reader.ReadDouble(); FirtNameId = reader.ReadVarShort(); LastNameId = reader.ReadVarShort(); AdditionalInfos = new AdditionalTaxCollectorInformations(); AdditionalInfos.Deserialize(reader); WorldX = reader.ReadShort(); WorldY = reader.ReadShort(); SubAreaId = reader.ReadVarShort(); State = reader.ReadByte(); Look = new EntityLook(); Look.Deserialize(reader); var countComplements = reader.ReadShort(); Complements = new List <TaxCollectorComplementaryInformations>(); for (short i = 0; i < countComplements; i++) { var complementstypeId = reader.ReadShort(); TaxCollectorComplementaryInformations type = new TaxCollectorComplementaryInformations(); type.Deserialize(reader); Complements.Add(type); } }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); Look = new EntityLook(); Look.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { Look = new EntityLook(); Look.Deserialize(reader); Index = reader.ReadByte(); }