コード例 #1
0
        private void UpdateKinematics(ITransformComponent transform, PlayerInputMoverComponent mover, PhysicsComponent physics)
        {
            if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
            {
                if (physics.LinearVelocity != Vector2.Zero)
                {
                    physics.LinearVelocity = Vector2.Zero;
                }
            }
            else
            {
                physics.LinearVelocity  = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed);
                transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();

                // Handle footsteps.
                var distance = transform.GridPosition.Distance(mover.LastPosition);
                mover.StepSoundDistance += distance;
                mover.LastPosition       = transform.GridPosition;
                float distanceNeeded;
                if (mover.Sprinting)
                {
                    distanceNeeded = StepSoundMoveDistanceRunning;
                }
                else
                {
                    distanceNeeded = StepSoundMoveDistanceWalking;
                }
                if (mover.StepSoundDistance > distanceNeeded)
                {
                    mover.StepSoundDistance = 0;
                    PlayFootstepSound(transform.GridPosition);
                }
            }
        }
コード例 #2
0
        private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
        {
            if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
            {
                if (physics.LinearVelocity != Vector2.Zero)
                {
                    physics.LinearVelocity = Vector2.Zero;
                }
            }
            else
            {
                physics.LinearVelocity  = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
                transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();

                // Handle footsteps.
                if (_mapManager.GridExists(mover.LastPosition.GridID))
                {
                    // Can happen when teleporting between grids.
                    var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
                    mover.StepSoundDistance += distance;
                }

                mover.LastPosition = transform.GridPosition;
                float distanceNeeded;
                if (mover.Sprinting)
                {
                    distanceNeeded = StepSoundMoveDistanceRunning;
                }
                else
                {
                    distanceNeeded = StepSoundMoveDistanceWalking;
                }
                if (mover.StepSoundDistance > distanceNeeded)
                {
                    mover.StepSoundDistance = 0;

                    if (!mover.Owner.HasComponent <FootstepSoundComponent>())
                    {
                        return;
                    }

                    if (mover.Owner.TryGetComponent <InventoryComponent>(out var inventory) &&
                        inventory.TryGetSlotItem <ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item) &&
                        item.Owner.TryGetComponent <FootstepModifierComponent>(out var modifier))
                    {
                        modifier.PlayFootstep();
                    }
                    else
                    {
                        PlayFootstepSound(transform.GridPosition);
                    }
                }
            }
コード例 #3
0
ファイル: MoverSystem.cs プロジェクト: zamp/space-station-14
        private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
        {
            if (physics.Controller == null)
            {
                // Set up controller
                physics.SetController <MoverController>();
            }

            var weightless = !transform.Owner.HasComponent <MovementIgnoreGravityComponent>() &&
                             _physicsManager.IsWeightless(transform.GridPosition);

            if (weightless && collider != null)
            {
                // No gravity: is our entity touching anything?
                var touching = IsAroundCollider(transform, mover, collider);

                if (!touching)
                {
                    return;
                }
            }

            if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
            {
                (physics.Controller as MoverController)?.StopMoving();
            }
            else
            {
                if (weightless)
                {
                    (physics.Controller as MoverController)?.Push(mover.VelocityDir, mover.CurrentPushSpeed);
                    transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
                    return;
                }
                (physics.Controller as MoverController)?.Move(mover.VelocityDir,
                                                              mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
                transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();

                // Handle footsteps.
                if (_mapManager.GridExists(mover.LastPosition.GridID))
                {
                    // Can happen when teleporting between grids.
                    var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
                    mover.StepSoundDistance += distance;
                }

                mover.LastPosition = transform.GridPosition;
                float distanceNeeded;
                if (mover.Sprinting)
                {
                    distanceNeeded = StepSoundMoveDistanceRunning;
                }
                else
                {
                    distanceNeeded = StepSoundMoveDistanceWalking;
                }
                if (mover.StepSoundDistance > distanceNeeded)
                {
                    mover.StepSoundDistance = 0;

                    if (!mover.Owner.HasComponent <FootstepSoundComponent>())
                    {
                        return;
                    }

                    if (mover.Owner.TryGetComponent <InventoryComponent>(out var inventory) &&
                        inventory.TryGetSlotItem <ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item) &&
                        item.Owner.TryGetComponent <FootstepModifierComponent>(out var modifier))
                    {
                        modifier.PlayFootstep();
                    }
                    else
                    {
                        PlayFootstepSound(transform.GridPosition);
                    }
                }
            }
コード例 #4
0
        private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
        {
            bool weightless = false;

            var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;

            if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
            {
                weightless = true;
                // No gravity: is our entity touching anything?
                var touching = false;
                foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
                {
                    if (entity.TryGetComponent <CollidableComponent>(out var otherCollider))
                    {
                        if (otherCollider.Owner == transform.Owner)
                        {
                            continue;                                         // Don't try to push off of yourself!
                        }
                        touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0 ||
                                     (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) && // Ensure collision
                                    !entity.HasComponent <ItemComponent>();   // This can't be an item
                    }
                }
                if (!touching)
                {
                    return;
                }
            }
            if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
            {
                if (physics.LinearVelocity != Vector2.Zero)
                {
                    physics.LinearVelocity = Vector2.Zero;
                }
            }
            else
            {
                if (weightless)
                {
                    physics.LinearVelocity  = mover.VelocityDir * mover.CurrentPushSpeed;
                    transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
                    return;
                }

                physics.LinearVelocity  = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
                transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();

                // Handle footsteps.
                if (_mapManager.GridExists(mover.LastPosition.GridID))
                {
                    // Can happen when teleporting between grids.
                    var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
                    mover.StepSoundDistance += distance;
                }

                mover.LastPosition = transform.GridPosition;
                float distanceNeeded;
                if (mover.Sprinting)
                {
                    distanceNeeded = StepSoundMoveDistanceRunning;
                }
                else
                {
                    distanceNeeded = StepSoundMoveDistanceWalking;
                }
                if (mover.StepSoundDistance > distanceNeeded)
                {
                    mover.StepSoundDistance = 0;

                    if (!mover.Owner.HasComponent <FootstepSoundComponent>())
                    {
                        return;
                    }

                    if (mover.Owner.TryGetComponent <InventoryComponent>(out var inventory) &&
                        inventory.TryGetSlotItem <ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item) &&
                        item.Owner.TryGetComponent <FootstepModifierComponent>(out var modifier))
                    {
                        modifier.PlayFootstep();
                    }
                    else
                    {
                        PlayFootstepSound(transform.GridPosition);
                    }
                }
            }