/// <summary> /// Parse the bytes given, and return the number of commands parsed. /// </summary> /// <param name="bytes">The bytes representing the commands</param> /// <returns>The number of commands parsed</returns> private static int parseBytes(byte[] bytes) { int commands = 0; ConnectionState parser = new ConnectionState(); parser.setObjectReceivedAction(args => commands++); parser.buffer = bytes; try { parser.update(bytes.Length); } catch { return 1; } return commands; }
/// <summary> /// Handler for receiving data. /// </summary> /// <param name="client">The socket to receive on.</param> private void recvData(Socket client) { if (!_connectDone.Wait(_connectTimeout)) { onConnectionError(); } ConnectionState state = new ConnectionState(_encoding); state.setObjectReceivedAction(onObjectReceived); state.workSocket = client; try { client.BeginReceive(state.buffer, 0, ConnectionState.BUFFER_SIZE, 0, new AsyncCallback(recvData_then), state); } catch (ObjectDisposedException) {} }
/// <summary> /// Parse the bytes given, and return the number of commands parsed. /// </summary> /// <param name="bytes">The bytes representing the commands</param> /// <returns>The number of commands parsed</returns> private static int parseBytes(byte[] bytes) { int commands = 0; ConnectionState parser = new ConnectionState(); parser.setObjectReceivedAction(args => commands++); parser.buffer = bytes; try { parser.update(bytes.Length); } catch { return(1); } return(commands); }
/// <summary> /// Handler for receiving data. /// </summary> /// <param name="client">The socket to receive on.</param> private void recvData(Socket client) { if (!_connectDone.Wait(_connectTimeout)) onConnectionError(); ConnectionState state = new ConnectionState(_encoding); state.setObjectReceivedAction(onObjectReceived); state.workSocket = client; try { client.BeginReceive(state.buffer, 0, ConnectionState.BUFFER_SIZE, 0, new AsyncCallback(recvData_then), state); } catch (ObjectDisposedException) {} }