public void RemoveGraphicsTexture(LCC3GraphicsTexture texture) { this.RemoveGraphicsTextureNamed(texture.Name); }
public virtual void PopulateFrom(LCC3GraphicsTexture anotherTexture) { // Subclasses to implement }
private bool LoadTextureFile(string fileName) { _graphicsTexture = new LCC3GraphicsTexture(fileName); return (_graphicsTexture != null); }
public static void AddGraphicsTexture(LCC3GraphicsTexture texture) { if (texture != null) { _texturesByName[texture.Name] = texture; } }
public void PopulateFrom(LCC3Texture texture) { base.PopulateFrom(texture); _graphicsTexture = texture.GraphicsTexture; _lightDirection = texture.LightDirection; _isBumpMap = texture.IsBumpMap; }