private void onGateFailed() { gate.OnReturn -= onGateFailed; gate.OnContinue -= onGatePassed; if (!base.gameObject.IsDestroyed()) { base.gameObject.SetActive(value: true); ToggleInteraction(isInteractable: true); membershipController.MembershipBackToStart(); } }
private void onGateFailed() { ToggleInteraction(isInteractable: true); membershipController.MembershipBackToStart(); }