public virtual void AddPanelStatus(string key, PanelStatus status) { if (!Panels.ContainsKey(key)) { Panels.Add(key, status); } else { Debug.LogError($"Tab already has panel status with key ({key})"); } }
public virtual void AddPanelStatus(string key, PanelStatus status) { if (Panels.ContainsKey(key)) { UnityEngine.Debug.LogError($"panel already has key named {key}"); } else { Panels.Add(key, status); } }
public virtual void AddPanelStatus(string key, PanelStatus status) { if (!Panels.ContainsKey(key)) { Panels.Add(key, status); } else { Debug.LogError($"Duplicate dialogue status with key ({key})."); } }
public virtual PanelStatus GetPanelStatus(string key) { if (Panels.ContainsKey(key)) { return(Panels[key]); } var panelStatus = new PanelStatus { Read = Read }; Panels.Add(key, panelStatus); return(panelStatus); }
public UserPanel(UserEncounter encounter, Panel data, PanelStatus status) { Encounter = encounter; Data = data; Status = status; if (data.Pins != null && data.Pins.HasPin()) { PinGroup = new UserPinGroup(encounter, data.Pins, status.PinGroupStatus); PinGroup.StatusChanged += UpdateIsRead; } foreach (var panel in data.ChildPanels) { var userPanel = new UserPanel(encounter, panel.Value, status.GetChildPanelStatus(panel.Key)); userPanel.StatusChanged += UpdateIsRead; ChildPanels.Add(panel.Key, userPanel); } }
public virtual void AddPanelStatus(string key, PanelStatus status) => Panels.Add(key, status);