public GameData(Networking networking) { this.networking = networking; networking.OnGameStartedMessage += GameStartedHandler; networking.OnGameEndedMessage += GameEndedHandler; figures = new ChessFigures(); NewGame(); }
public UserData(Networking networking) { this.networking = networking; this.networking.OnUnknownMessage += delegate(string s) { OnUnknownMessage(s); }; this.networking.OnDeniedMessage += delegate(string s) { OnDeniedMessage(s); }; this.networking.OnUserJoinedMessage += delegate(string s) { OnUserJoinedMessage(s); }; this.networking.OnUserLeftMessage += delegate(string s) { OnUserLeftMessage(s); }; this.networking.OnChallengedMessage += delegate(string s) { OnChallengedMessage(s); }; this.networking.OnChallengeRevokedMessage += delegate(string s) { OnChallengeRevokedMessage(s); }; this.networking.OnGameStartedMessage += delegate() { OnGameStartedMessage(); }; this.networking.OnGameEndedMessage += delegate() { OnGameEndedMessage(); }; this.networking.OnSayMessage += delegate(string s,string m) { OnSayMessage(s,m); }; this.networking.OnConnected += delegate() { OnConnected(); }; this.networking.OnJoinedRoom += delegate() { OnJoinedRoom(); }; }