public void SendTextInBufferAndReset() { SendInBuffer(); typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. chatInputText.Clear(); caretPos = -1; Dispose(); Height = defaultHeight; altText.SetActive(false); }
public void SendTextInBufferAndReset() { SendInBuffer(); typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. chatInputText.Clear(); caretPos = -1; Dispose(); Height = defaultHeight; originalText = null; altText.SetActive(false); game.Chat.Add(null, MessageType.ClientStatus4); game.Chat.Add(null, MessageType.ClientStatus5); game.Chat.Add(null, MessageType.ClientStatus6); }