public void Add(Bug addedBug) { using (var session = _store.OpenSession()) { session.Store(addedBug); session.SaveChanges(); } }
public void Update(Bug updatedBug) { using (var session = _store.OpenSession()) { var exisitingBug = session.Load<Bug>(updatedBug.Id); if (exisitingBug == null) { return; } exisitingBug.Description = updatedBug.Description; exisitingBug.Hours = updatedBug.Hours; exisitingBug.Name = updatedBug.Name; exisitingBug.PriorityIndex = updatedBug.PriorityIndex; session.SaveChanges(); } }