private void FireConnected(MonitorEventArgs args) { var ev = this.Connected; if (ev != null) { ev(this._socket, args.Event, args.Endpoint); } }
private void FireDisconnected(MonitorEventArgs args) { var ev = this.Disconnected; if (ev != null) { ev(this._socket, args.Event, args.Endpoint); } }
private void FireError(MonitorEventArgs args) { var ev = this.Error; if (ev != null) { ev(this._socket, args.Event, args.Error); } }