コード例 #1
0
ファイル: RenderingTests.cs プロジェクト: jonc/carto
        // Render part of a map to a bitmap.
        static BitmapSource RenderBitmap(Map map, int bmWidth, int bmHeight, RectangleF mapArea)
        {
            // Calculate the transform matrix.
            Point midpoint = new Point(bmWidth / 2.0F, bmHeight / 2.0F);
            double scaleFactor = bmWidth / mapArea.Width;
            PointF centerPoint = new PointF((mapArea.Left + mapArea.Right) / 2, (mapArea.Top + mapArea.Bottom) / 2);
            Matrix matrix = Matrix.Identity;
            matrix.TranslatePrepend(midpoint.X, midpoint.Y);
            matrix.ScalePrepend(scaleFactor, -scaleFactor);  // y scale is negative to get to cartesian orientation.
            matrix.TranslatePrepend(-centerPoint.X, -centerPoint.Y);

            // Get the render options.
            RenderOptions renderOpts = new RenderOptions();
            renderOpts.usePatternBitmaps = false;
            renderOpts.minResolution = (float) (1 / scaleFactor);

            // Create a drawing of the map.
            DrawingVisual visual = new DrawingVisual();
            DrawingContext dc = visual.RenderOpen();

            // Clear the bitmap
            dc.DrawRectangle(Brushes.White, null, new Rect(-1, -1, bmWidth + 2, bmHeight + 2));  // clear background.

            // Transform to map coords.
            dc.PushTransform(new MatrixTransform(matrix));

            // Draw the map.
            using (map.Read())
                map.Draw(dc, mapArea, renderOpts);
            dc.Close();

            // Draw into a new bitmap.
            RenderTargetBitmap bitmapNew = new RenderTargetBitmap(bmWidth, bmHeight, 96.0, 96.0, PixelFormats.Pbgra32);
            bitmapNew.Render(visual);
            bitmapNew.Freeze();

            return bitmapNew;
        }
コード例 #2
0
ファイル: VisualBitmapCache.cs プロジェクト: jonc/carto
        // Fill in the bitmap member of a cached map area with a bitmap, created from the current map.
        void CreateBitmap(CachedMapArea mapArea)
        {
            // Determine the size of the bitmap we need.
            int height = (int) Math.Ceiling(mapArea.portion.Height / mapArea.pixelSize);
            int width = (int) Math.Ceiling(mapArea.portion.Width / mapArea.pixelSize);

            // Create transformation matrix from map coords to the bitmap coords
            Matrix matrix = Matrix.Identity;
            matrix.ScalePrepend(1 / mapArea.pixelSize, 1 / mapArea.pixelSize);
            matrix.TranslatePrepend(- mapArea.portion.X, - mapArea.portion.Y);

            // Get the render options.
            RenderOptions renderOpts = new RenderOptions();
            renderOpts.usePatternBitmaps = false;
            renderOpts.minResolution = (float) mapArea.pixelSize;

            // Create a visual of the map, appropriately transformed
            DrawingVisual visual = new DrawingVisual();
            DrawingContext dc = visual.RenderOpen();
            dc.PushTransform(new MatrixTransform(matrix));
            using (map.Read())
                map.Draw(dc, mapArea.portion, renderOpts);
            dc.Close();

            // Draw it into a new bitmap.
            if (mapArea.bitmap != null && mapArea.bitmap.PixelWidth >= width && mapArea.bitmap.PixelHeight >= height)
                mapArea.bitmap.Clear();  // reuse the old bitmap again by clearing it.
            else
                mapArea.bitmap = new RenderTargetBitmap(width, height, 96.0, 96.0, PixelFormats.Pbgra32);
            mapArea.bitmap.Render(visual);

            // Mark as up to date.
            mapArea.isUpToDate = true;
        }