コード例 #1
0
        public void SetUp()
        {
            autoMocker = new RhinoAutoMocker<PlayerRetriever>();
            autoMocker.PartialMockTheClassUnderTest();
          
            expectedChampion = new Champion()
            {
                Id = 100,
                PlayerId = 101,
                Player = new Player()
            };
            expectedNemesis = new Nemesis()
            {
                Id = 155,
                NemesisPlayerId = 8888,
                NemesisPlayer = new Player()
            };
            expectedPriorNemesis = new Nemesis()
            {
                Id = 22222,
                NemesisPlayerId = 4444,
                NemesisPlayer = new Player()
            };
            var nemesisForPlayerWithOnlyACurrentNemesis = new Nemesis
            {
                Id = 33333,
                NemesisPlayer = new Player()
            };
            player = new Player()
            {
                Id = 1351,
                Name = "the player",
                PlayerGameResults = new List<PlayerGameResult>(),
                GamingGroup = new GamingGroup{ Id = gamingGroupId },
                GamingGroupId = gamingGroupId,
                Active = true,
                NemesisId = expectedNemesis.Id,
                Nemesis = expectedNemesis,
                PreviousNemesisId = expectedPriorNemesis.Id,
                PreviousNemesis = expectedPriorNemesis
            };
            expectedFormerChampionGame = new GameDefinition
            {
                Id = 111,
                PreviousChampionId = player.Id,
                GamingGroupId = gamingGroupId
            };
            playerWithNoNemesisEver = new Player()
            {
                Id = 161266939,
                GamingGroup = new GamingGroup { Id = gamingGroupId },
                GamingGroupId = gamingGroupId
            };
            playerWithOnlyACurrentNemesis = new Player()
            {
                Id = 888484,
                NemesisId = 7,
                Nemesis = nemesisForPlayerWithOnlyACurrentNemesis,
                GamingGroup = new GamingGroup { Id = gamingGroupId },
                GamingGroupId = gamingGroupId
            };
            playerWithAChampionship = new Player()
            {
                Id = 101,
                GamingGroup = new GamingGroup { Id = gamingGroupId }
            };

            var players = new List<Player>()
            {
                player,
                playerWithNoNemesisEver,
                playerWithOnlyACurrentNemesis,
                playerWithAChampionship
            };

            autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<Player>())
                                               .Return(players.AsQueryable());

            expectedPlayerStatistics = new PlayerStatistics
            {
                NemePointsSummary = new NemePointsSummary(1, 2, 4)
            };

            autoMocker.ClassUnderTest.Expect(repo => repo.GetPlayerStatistics(Arg<int>.Is.Anything))
                .Repeat.Once()
                .Return(expectedPlayerStatistics);

            autoMocker.ClassUnderTest.Expect(mock => mock.GetPlayerGameResultsWithPlayedGameAndGameDefinition(
                Arg<int>.Is.Anything, 
                Arg<int>.Is.Anything))
                            .Repeat.Once()
                            .Return(player.PlayerGameResults.ToList());

            this.expectedMinions = new List<Player>();
            autoMocker.ClassUnderTest.Expect(mock => mock.GetMinions(Arg<int>.Is.Anything))
                .Return(this.expectedMinions);

            expectedPlayerGameSummaries = new List<PlayerGameSummary>
            {
                new PlayerGameSummary()
            };
            autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetPlayerGameSummaries(Arg<int>.Is.Anything))
                                .Return(expectedPlayerGameSummaries);

            expectedChampionedGames = new List<Champion> { expectedChampion };
            autoMocker.ClassUnderTest.Expect(mock => mock.GetChampionedGames(Arg<int>.Is.Anything))
                .Return(expectedChampionedGames);

            expectedFormerChampionedGames = new List<GameDefinition> { expectedFormerChampionGame };
            autoMocker.ClassUnderTest.Expect(mock => mock.GetFormerChampionedGames(Arg<int>.Is.Anything))
                .Return(expectedFormerChampionedGames);

            expectedPlayerVersusPlayerStatistics = new List<PlayerVersusPlayerStatistics>();
            autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetPlayerVersusPlayersStatistics(Arg<int>.Is.Anything))
                      .Return(expectedPlayerVersusPlayerStatistics);

            autoMocker.Get<IPlayerRepository>().Expect(mock => mock.GetLongestWinningStreak(player.Id)).Return(expectedLongestWinningStreak);

            autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<PlayerAchievement>()).Return(new List<PlayerAchievement>().AsQueryable());

        }
コード例 #2
0
        public virtual PlayerStatistics GetPlayerStatistics(int playerId)
        {
            var playerStatistics = new PlayerStatistics();
            var gameDefinitionTotals = GetGameDefinitionTotals(playerId);
            playerStatistics.GameDefinitionTotals = gameDefinitionTotals;

            var topLevelTotals = GetTopLevelTotals(gameDefinitionTotals);

            playerStatistics.TotalGames = topLevelTotals.TotalGames;
            playerStatistics.TotalGamesLost = topLevelTotals.TotalGamesLost;
            playerStatistics.TotalGamesWon = topLevelTotals.TotalGamesWon;

            if (playerStatistics.TotalGames > 0)
            {
                playerStatistics.WinPercentage = (int)((decimal)playerStatistics.TotalGamesWon / (playerStatistics.TotalGames) * 100);
            }

            playerStatistics.NemePointsSummary = GetNemePointsSummary(playerId);

            //had to cast to handle the case where there is no data:
            //http://stackoverflow.com/questions/6864311/the-cast-to-value-type-int32-failed-because-the-materialized-value-is-null
            playerStatistics.AveragePlayersPerGame = (float?)dataContext.GetQueryable<PlayedGame>()
                .Where(playedGame => playedGame.PlayerGameResults.Any(result => result.PlayerId == playerId))
                    .Average(game => (int?)game.NumberOfPlayers) ?? 0F;

            return playerStatistics;
        }