public void SpawnTestRig(ref IndexedVector3 startOffset, bool bFixed) { TestRig rig = new TestRig(this, m_dynamicsWorld, ref startOffset, bFixed); m_rigs.Add(rig); }
public void SpawnTestRig(ref IndexedVector3 startOffset, bool bFixed) { TestRig rig = new TestRig(this,m_dynamicsWorld, ref startOffset, bFixed); m_rigs.Add(rig); }