/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball")); }
public BallView(GraphicsDevice graphicsDevice, ContentManager content) { windowWidth = graphicsDevice.Viewport.Width; windowHeight = graphicsDevice.Viewport.Height; camera = new Camera(windowHeight, windowWidth); this.spriteBatch = new SpriteBatch(graphicsDevice); texture = content.Load<Texture2D>("ball"); borderTexture = content.Load<Texture2D>("border"); }