public TriggerTracker(ChunkTracker chunkTracker, Transform trigger) { _chunkTracker = chunkTracker; _trigger = trigger; CommonMonoBehaviour.StartCoroutine(Tracking()); }
protected void Awake() { Chunk.Initialize(_landSettings); _chunkTracker = new ChunkTracker(_landSettings, _trigger); _geometryManager = new GeometryManager(this, _landSettings); }