protected internal static bool IsChunkTooSmall(Vector3Int chunkPosition, int chunkHierarchySize, Vector3Int triggerPosition) => IsChunkTooSmall(chunkPosition, chunkHierarchySize, triggerPosition, Chunk.HierarchySize2DistanceRange(chunkHierarchySize).max);
protected internal Chunk(Chunk fromChunk) : this(fromChunk.Position, fromChunk.HierarchySize, fromChunk.Parent, fromChunk.ChunkTracker, fromChunk.GeometryManager) { }