/// <summary> /// Key is down on this item /// </summary> /// <returns>True if the event was handled, false otherwise.</returns> public virtual bool OnKeyDown(VCItem sender, ItemKeyEventArgs e) { if (next != null) { return(next.OnKeyDown(sender, e)); } return(false); }
/// <summary> /// Key down event /// </summary> internal bool OnKeyDown(Handlers.ItemKeyEventArgs e) { bool result = false; if (keyboardHandler != null) { result |= keyboardHandler.OnKeyDown(this, e); } if (KeyDown != null) { KeyDown(this, e); } return(result); }