private void Awake() { _instance = this; DontDestroyOnLoad(this); StartCoroutine(WaitForGameData()); ui = BSMultiplayerUI._instance; GetUserInfo.UpdateUserInfo(); }
public void OnLevelWasLoaded(int level) { Console.WriteLine("Loading scene " + level); if (level == 1) { Config.Instance.Save(); BSMultiplayerUI.OnLoad(); BSMultiplayerClient.OnLoad(level, Version); } else if (level > 1) { BSMultiplayerClient.OnLoad(level, Version); } }