コード例 #1
0
ファイル: GameEngine.cs プロジェクト: iawls/Battleships
        void initFromSave()
        {
            isLoading = true;

            Console.WriteLine("Initiating from saved file");
            if(File.Exists(xmlStorage.getPath())){

                this.shipList.Clear();

                GameBoard.Clear();

                for (int y = 0; y < boardSize; ++y)
                {
                    List<Node> tmpList = new List<Node>();
                    for (int x = 0; x < boardSize; ++x)
                    {
                        Node n = new Node(false, null, x);        //create a node to insert in the inner List
                        tmpList.Add(n);
                    }
                    GameBoard.Add(tmpList);                    //add the inner List to the outer List
                }
                XDocument db = XDocument.Load(xmlStorage.getPath());

                var shipList = from ship in db.Root.Element("Player")
                                                   .Element(this.player)
                                                   .Element("Ships")
                                                   .Elements("Ship")
                               select ship;

                var hitList = from node in db.Root.Element("Player")
                                      .Element(this.player)
                                      .Element("Hits")
                                      .Elements("Node")
                              select node;

                ai.loadKnownBoard(); //load the internal AI board

                int startX, startY, endX, endY, size, hits;

                //Place all the loaded ships onto the board, and set hits on hit ships
                foreach (XElement ship in shipList)
                {

                    startX = Int32.Parse(ship.Element("startPos").Element("X").Value);
                    startY = Int32.Parse(ship.Element("startPos").Element("Y").Value);
                    endX = Int32.Parse(ship.Element("endPos").Element("X").Value);
                    endY = Int32.Parse(ship.Element("endPos").Element("Y").Value);
                    size = Int32.Parse(ship.Element("size").Value);
                    hits = Int32.Parse(ship.Element("hits").Value);

                    Tuple<int, int> startPos = new Tuple<int, int>(startX, startY);
                    Tuple<int, int> endPos = new Tuple<int, int>(endX, endY);
                    Ship s = new Ship();

                    placeShip(startPos, endPos, s);

                    s.setHits(hits);

                    this.shipList.Add(s);
                }

                int hitX, hitY;

                //Place hit markers
                foreach (XElement hit in hitList)
                {
                    hitX = Int32.Parse(hit.Element("X").Value);
                    hitY = Int32.Parse(hit.Element("Y").Value);

                    this.GameBoard[hitY][hitX].setHit();
                }

            }
            isLoading = false;
            Console.WriteLine("Initiating complete");
        }
コード例 #2
0
ファイル: GameEngine.cs プロジェクト: iawls/Battleships
        void init()
        {
            //init the gameboard
            Console.WriteLine("Initializing the gameboard");

            for (int y = 0; y < boardSize; ++y)
            {
                List<Node> tmpList = new List<Node>();
                for (int x = 0; x < boardSize; ++x)
                {
                    Node n = new Node(false, null, x);        //create a node to insert in the inner List
                    tmpList.Add(n);
                }
                GameBoard.Add(tmpList);                    //add the inner List to the outer List
            }

            Console.WriteLine("Gameboard initialized");

            //init shiplist
            initShipList();
        }