// Constructor public Player(string player) { name = GetPlayer(player); destroyer = new Ship(2, "destroyer"); submarine = new Ship(3, "submarine"); battleship = new Ship(4, "battleship"); aircraftCarrier = new Ship(5, "aircraft carrier"); ships = new Ship[] { destroyer, submarine, battleship, aircraftCarrier }; shipCount = 4; field = new Board("battle field"); referenceBoard = new Board("enemy reference board"); field.SetBlankBoard(field.board); referenceBoard.SetBlankBoard(referenceBoard.board); }