public List<Match> RegenerateMatches(Tournament tournament) { //TODO: Regenerate match when round completed List<Match> result = new List<Match>(); List<string> winnerList = GetWinnersList(tournament); int regeneratedMatchCount = 0; foreach (Match m in tournament.Matches) { if (m.RoundStep == tournament.CurrentRoundStep) { regeneratedMatchCount++; } } regeneratedMatchCount = regeneratedMatchCount / 2; if (regeneratedMatchCount == 0) { //TODO: We have a winner code tournament.Winner = "A winner!"; //TODO: Add the good winner tournament.Status = false; } else { for (int i = 0; i < regeneratedMatchCount; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.RoundStep = tournament.CurrentRoundStep + 1; result.Add(match); } } //Assign winners to next round int counter = 0; foreach (Match m in result) { m.Player1 = winnerList[counter]; m.Player2 = winnerList[counter + 1]; counter = counter + 2; } return result; }
public MatchViewModel(Match match, string roundCount) { _match = match; _roundCount = roundCount; }
public ActionResult CreateTournament([Bind(Include = "Id,Title,Room,Description,Type,Date,Start,End")] Activity activity, FormCollection form) { //Time manager string hourStart = form[6].ToString(); string minuteStart = form[7].ToString(); string hourEnd = form[8].ToString(); string minuteEnd = form[9].ToString(); activity.Start = hourStart + ":" + minuteStart; activity.End = hourEnd + ":" + minuteEnd; Congress c = (Congress)Session["Congress"]; activity.Congres = db.Congresses.Find(c.Id); //Manage current user string userIdentity = ""; UserManager<ApplicationUser> UserManager = new UserManager<ApplicationUser>(new UserStore<ApplicationUser>(db)); var user = User.Identity; ApplicationUser utilisateur = UserManager.FindById(User.Identity.GetUserId()); if (utilisateur != null) { activity.UserIdentity = utilisateur.UserName; } //Create tournament Tournament tournament = new Tournament(); tournament.Activity = activity; tournament.RoundCount = form[4]; tournament.CurrentRoundStep = 1; tournament.Status = true; //Generate matches tournament.Matches = new List<Match>(); switch (tournament.RoundCount) { case "2x2": for (int i = 0; i < 4; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.Round = "1st"; match.RoundStep = 1; tournament.Matches.Add(match); } break; case "4x4": for (int i = 0; i < 8; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.Round = "1st"; match.RoundStep = 1; tournament.Matches.Add(match); } break; case "8x8": for (int i = 0; i < 16; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.Round = "1st"; match.RoundStep = 1; tournament.Matches.Add(match); } break; case "16x16": for (int i = 0; i < 32; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.Round = "1st"; match.RoundStep = 1; tournament.Matches.Add(match); } break; case "32x32": for (int i = 0; i < 64; i++) { Match match = new Match(); match.Player1 = "Not assigned"; match.Player2 = "Not assigned"; //match.Status = "Awaiting"; match.Round = "1st"; match.RoundStep = 1; tournament.Matches.Add(match); } break; default: break; } if (ModelState.IsValid) { db.Tournaments.Add(tournament); db.SaveChanges(); return RedirectToAction("IndexTournament"); } ViewBag.Id = new SelectList(db.Tournaments, "Id", "RoundCount", activity.Id); return View(activity); }