public void Dispose() { if (instance == this) { levelIndex.Clear(); cache.Clear(); instance = null; } }
/// <summary> /// Constructor /// </summary> private RenderableManager() { numRenderables = 0; indexes = new IndexBuffer(); renderables = new ArrayList(); queue = new RenderableQueue(); renderablesLoadQueue = new RenderableQueue(); tilesLoadQueue = new TileQueue(); // Add the requested initial number addBatch(Options.Instance.Num_Renderables); }
/// <summary> /// Constructor /// </summary> public IndexBuffer() { if (instance != null) { throw new ApplicationException("IndexBuffer.Constructor() called twice!"); } instance = this; tileSize = Options.Instance.TileSize + 1; numIndexes = Options.Instance.MaxRenderLevel + 1; //mLevelIndex.reserve (mNumIndexes); cache = new ArrayList(); levelIndex = new ArrayList((int)numIndexes); for ( long i = 0; i < numIndexes; i++ ) { levelIndex.Add( new Map() ); } }
public void Dispose() { if (instance == this) { renderables.Clear(); indexes = null; instance = null; } }