/// <summary> /// Parses ad request /// </summary> /// <param name="request"></param> /// <param name="response"></param> /// <param name="AgentId"></param> /// <returns></returns> public byte[] ProcessAdd(Stream request, OSHttpResponse response, UUID AgentId) { IScenePresence avatar; if (!m_scene.TryGetScenePresence(AgentId, out avatar)) return MainServer.BlankResponse; OSDMap r = (OSDMap) OSDParser.Deserialize(HttpServerHandlerHelpers.ReadFully(request)); UploadObjectAssetMessage message = new UploadObjectAssetMessage(); try { message.Deserialize(r); } catch (Exception ex) { MainConsole.Instance.Error("[UploadObjectAssetModule]: Error deserializing message " + ex); message = null; } if (message == null) { response.StatusCode = 400; //501; //410; //404; return Encoding.UTF8.GetBytes( "<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>"); } Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX*avatar.Rotation); Quaternion rot = Quaternion.Identity; Vector3 rootpos = Vector3.Zero; SceneObjectGroup rootGroup = null; SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; for (int i = 0; i < message.Objects.Length; i++) { UploadObjectAssetMessage.Object obj = message.Objects[i]; PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); if (i == 0) { rootpos = obj.Position; } // Combine the extraparams data into it's ugly blob again.... //int bytelength = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; //} //byte[] extraparams = new byte[bytelength]; //int position = 0; //for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) //{ // Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, // obj.ExtraParams[extparams].ExtraParamData.Length); // // position += obj.ExtraParams[extparams].ExtraParamData.Length; // } //pbs.ExtraParams = extraparams; foreach (UploadObjectAssetMessage.Object.ExtraParam extraParam in obj.ExtraParams) { switch ((ushort) extraParam.Type) { case (ushort) ExtraParamType.Sculpt: Primitive.SculptData sculpt = new Primitive.SculptData(extraParam.ExtraParamData, 0); pbs.SculptEntry = true; pbs.SculptTexture = obj.SculptID; pbs.SculptType = (byte) sculpt.Type; break; case (ushort) ExtraParamType.Flexible: Primitive.FlexibleData flex = new Primitive.FlexibleData(extraParam.ExtraParamData, 0); pbs.FlexiEntry = true; pbs.FlexiDrag = flex.Drag; pbs.FlexiForceX = flex.Force.X; pbs.FlexiForceY = flex.Force.Y; pbs.FlexiForceZ = flex.Force.Z; pbs.FlexiGravity = flex.Gravity; pbs.FlexiSoftness = flex.Softness; pbs.FlexiTension = flex.Tension; pbs.FlexiWind = flex.Wind; break; case (ushort) ExtraParamType.Light: Primitive.LightData light = new Primitive.LightData(extraParam.ExtraParamData, 0); pbs.LightColorA = light.Color.A; pbs.LightColorB = light.Color.B; pbs.LightColorG = light.Color.G; pbs.LightColorR = light.Color.R; pbs.LightCutoff = light.Cutoff; pbs.LightEntry = true; pbs.LightFalloff = light.Falloff; pbs.LightIntensity = light.Intensity; pbs.LightRadius = light.Radius; break; case 0x40: pbs.ReadProjectionData(extraParam.ExtraParamData, 0); break; } } pbs.PathBegin = (ushort) obj.PathBegin; pbs.PathCurve = (byte) obj.PathCurve; pbs.PathEnd = (ushort) obj.PathEnd; pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; pbs.PathRevolutions = (byte) obj.Revolutions; pbs.PathScaleX = (byte) obj.ScaleX; pbs.PathScaleY = (byte) obj.ScaleY; pbs.PathShearX = (byte) obj.ShearX; pbs.PathShearY = (byte) obj.ShearY; pbs.PathSkew = (sbyte) obj.Skew; pbs.PathTaperX = (sbyte) obj.TaperX; pbs.PathTaperY = (sbyte) obj.TaperY; pbs.PathTwist = (sbyte) obj.Twist; pbs.PathTwistBegin = (sbyte) obj.TwistBegin; pbs.HollowShape = (HollowShape) obj.ProfileHollow; pbs.PCode = (byte) PCode.Prim; pbs.ProfileBegin = (ushort) obj.ProfileBegin; pbs.ProfileCurve = (byte) obj.ProfileCurve; pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; pbs.State = 0; SceneObjectPart prim = new SceneObjectPart(AgentId, pbs, obj.Position, obj.Rotation, Vector3.Zero, obj.Name) { UUID = UUID.Random(), CreatorID = AgentId, OwnerID = AgentId, GroupID = obj.GroupID }; prim.LastOwnerID = prim.OwnerID; prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.Name = obj.Name; prim.Description = ""; prim.PayPrice[0] = -2; prim.PayPrice[1] = -2; prim.PayPrice[2] = -2; prim.PayPrice[3] = -2; prim.PayPrice[4] = -2; Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); for (int j = 0; j < obj.Faces.Length; j++) { UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); primFace.Bump = face.Bump; primFace.RGBA = face.Color; primFace.Fullbright = face.Fullbright; primFace.Glow = face.Glow; primFace.TextureID = face.ImageID; primFace.Rotation = face.ImageRot; primFace.MediaFlags = ((face.MediaFlags & 1) != 0); primFace.OffsetU = face.OffsetS; primFace.OffsetV = face.OffsetT; primFace.RepeatU = face.ScaleS; primFace.RepeatV = face.ScaleT; primFace.TexMapType = (MappingType) (face.MediaFlags & 6); } pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; prim.Scale = obj.Scale; SceneObjectGroup grp = new SceneObjectGroup(prim, m_scene); prim.ParentID = 0; if (i == 0) rootGroup = grp; grp.AbsolutePosition = obj.Position; prim.SetRotationOffset(true, obj.Rotation, true); grp.RootPart.IsAttachment = false; string reason; if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos, out reason)) { m_scene.SceneGraph.AddPrimToScene(grp); grp.AbsolutePosition = obj.Position; } else { //Stop now then avatar.ControllingClient.SendAlertMessage("You do not have permission to rez objects here: " + reason); return MainServer.BlankResponse; } allparts[i] = grp; } for (int j = 1; j < allparts.Length; j++) { rootGroup.LinkToGroup(allparts[j]); } rootGroup.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate); pos = m_scene.SceneGraph.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, 1, 1, true, allparts[0].GroupScale(), false); OSDMap map = new OSDMap(); map["local_id"] = allparts[0].LocalId; return OSDParser.SerializeLLSDXmlBytes(map); }
private void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation, int linkNum) { Quaternion WorldRot = oldGroupRotation*part.GetRotationOffset(); // first fix from old local to world // position Vector3 axPos = part.OffsetPosition; axPos *= oldGroupRotation; part.SetGroupPosition(oldGroupPosition + axPos); //offset part.SetRotationOffset(false, WorldRot, false); // have it in world coords lets fix other things m_scene.SceneGraph.LinkPartToSOG(this, part, linkNum); part.CreateSelected = true; // now lets move to the new parent frame Quaternion rootRotation = m_rootPart.GetRotationOffset(); Vector3 pos = part.GroupPosition - AbsolutePosition; pos *= Quaternion.Inverse(rootRotation); part.SetOffsetPosition(pos); Quaternion newRot = Quaternion.Inverse(rootRotation)*WorldRot; part.SetRotationOffset(false, newRot, false); // caller will tell the rest about this position changes.. }