/// <summary> /// Adds pocket to inventory. /// </summary> /// <param name="inventoryPocket"></param> public void Add(InventoryPocket inventoryPocket) { if (_pockets.ContainsKey(inventoryPocket.Pocket)) { Log.Warning("Replacing pocket '{0}' in '{1}'s inventory.", inventoryPocket.Pocket, _creature); } _pockets[inventoryPocket.Pocket] = inventoryPocket; }
/// <summary> /// Adds pocket to inventory. /// </summary> /// <param name="inventoryPocket"></param> public void Add(InventoryPocket inventoryPocket) { if (_pockets.ContainsKey(inventoryPocket.Pocket)) Log.Warning("Replacing pocket '{0}' in '{1}'s inventory.", inventoryPocket.Pocket, _creature); _pockets[inventoryPocket.Pocket] = inventoryPocket; }