public LevelLoader(SceneManager sceneManager, AtpRunner.Scene.Scene scene, string levelName) : base() { PLAYERSTARTX = 0; PLAYERSTARTY = 300; LevelName = levelName; SceneManager = sceneManager; Scene = scene; Initialize(); }
public MainMenuLevelLoader(SceneManager sceneManager, AtpRunner.Scene.Scene scene, string levelName) : base() { PLAYERSTARTX = 0; PLAYERSTARTY = 300; LevelName = levelName; SceneManager = sceneManager; Scene = scene; var physics = LoadPhysics(); Scene.Physics = physics; Initialize(); }