コード例 #1
0
        public float React(ref GasMix gasMix, Vector3 tilePos)
        {
            var oldHeatCap = gasMix.WholeHeatCapacity;

            var ballShotAngle = 180 * Mathf.Cos(gasMix.GetMoles(Gas.WaterVapor) * gasMix.GetMoles(Gas.Nitryl)) + 180;

            var stimUsed = Mathf.Min(AtmosDefines.STIM_BALL_GAS_AMOUNT * gasMix.GetMoles(Gas.Plasma), gasMix.GetMoles(Gas.Stimulum));

            var pluoxUsed = Mathf.Min(AtmosDefines.STIM_BALL_GAS_AMOUNT * gasMix.GetMoles(Gas.Plasma), gasMix.GetMoles(Gas.Pluoxium));

            var energyReleased = stimUsed * AtmosDefines.STIMULUM_HEAT_SCALE;

            //TODO shoot stim projectile using the angle

            gasMix.AddGas(Gas.CarbonDioxide, 4 * pluoxUsed);
            gasMix.AddGas(Gas.Nitrogen, 8 * stimUsed);

            gasMix.SetGas(Gas.Plasma, gasMix.GetMoles(Gas.Plasma) * 0.5f);

            gasMix.RemoveGas(Gas.Pluoxium, 10 * pluoxUsed);
            gasMix.RemoveGas(Gas.Stimulum, 20 * stimUsed);

            gasMix.SetTemperature(Mathf.Clamp((gasMix.Temperature * oldHeatCap + energyReleased) / gasMix.WholeHeatCapacity, 2.7f, Single.PositiveInfinity));

            return(0f);
        }
コード例 #2
0
        public float React(ref GasMix gasMix, Vector3 tilePos)
        {
            var oldHeatCap = gasMix.WholeHeatCapacity;

            var reactionEnergy = 0f;

            var initialPlasma = gasMix.GetMoles(Gas.Plasma);

            var initialCarbon = gasMix.GetMoles(Gas.CarbonDioxide);

            var scaleFactor = gasMix.Volume / Mathf.PI;

            var toroidalSize = (2 * Mathf.PI) + ((Mathf.PI / 180) *
                                                 Mathf.Atan((gasMix.Volume - AtmosDefines.TOROID_VOLUME_BREAKEVEN) /
                                                            AtmosDefines.TOROID_VOLUME_BREAKEVEN));

            var gasPower = 0f;

            foreach (var gas in Gas.All)
            {
                gasPower += gas.FusionPower * gasMix.GetMoles(gas);
            }

            var instability = Mathf.Pow(gasPower * AtmosDefines.INSTABILITY_GAS_POWER_FACTOR, 2) % toroidalSize;

            var plasma = (initialPlasma - AtmosDefines.FUSION_MOLE_THRESHOLD) / scaleFactor;

            var carbon = (initialCarbon - AtmosDefines.FUSION_MOLE_THRESHOLD) / scaleFactor;

            plasma = (plasma - instability * Mathf.Sin(carbon)) % toroidalSize;

            carbon = (carbon - plasma) % toroidalSize;

            gasMix.SetGas(Gas.Plasma, plasma * scaleFactor + AtmosDefines.FUSION_MOLE_THRESHOLD);
            gasMix.SetGas(Gas.CarbonDioxide, carbon * scaleFactor + AtmosDefines.FUSION_MOLE_THRESHOLD);

            var deltaPlasma = initialPlasma - gasMix.GetMoles(Gas.Plasma);

            reactionEnergy += deltaPlasma * AtmosDefines.PLASMA_BINDING_ENERGY;

            if (instability < AtmosDefines.FUSION_INSTABILITY_ENDOTHERMALITY)
            {
                reactionEnergy = Mathf.Max(reactionEnergy, 0);
            }
            else if (reactionEnergy < 0)
            {
                reactionEnergy *= Mathf.Pow(instability - AtmosDefines.FUSION_INSTABILITY_ENDOTHERMALITY, 5);
            }

            if (gasMix.InternalEnergy + reactionEnergy < 0)
            {
                gasMix.SetGas(Gas.Plasma, initialPlasma);
                gasMix.SetGas(Gas.CarbonDioxide, initialCarbon);
                return(0f);
            }

            gasMix.RemoveGas(Gas.Tritium, AtmosDefines.FUSION_TRITIUM_MOLES_USED);

            if (reactionEnergy > 0)
            {
                gasMix.AddGas(Gas.Oxygen, AtmosDefines.FUSION_TRITIUM_MOLES_USED * (reactionEnergy * AtmosDefines.FUSION_TRITIUM_CONVERSION_COEFFICIENT));
                gasMix.AddGas(Gas.NitrousOxide, AtmosDefines.FUSION_TRITIUM_MOLES_USED * (reactionEnergy * AtmosDefines.FUSION_TRITIUM_CONVERSION_COEFFICIENT));
            }

            if (reactionEnergy != 0)
            {
                RadiationManager.Instance.RequestPulse(MatrixManager.AtPoint(tilePos.RoundToInt(), true).Matrix, tilePos.RoundToInt(), Mathf.Max((AtmosDefines.FUSION_RAD_COEFFICIENT / instability) + AtmosDefines.FUSION_RAD_MAX, 0), UnityEngine.Random.Range(Int32.MinValue, Int32.MaxValue));

                var newHeatCap = gasMix.WholeHeatCapacity;
                if (newHeatCap > 0.0003f && (gasMix.Temperature <= AtmosDefines.FUSION_MAXIMUM_TEMPERATURE || reactionEnergy <= 0))
                {
                    gasMix.SetTemperature(Mathf.Clamp(((gasMix.Temperature * oldHeatCap + reactionEnergy) / newHeatCap), 2.7f, Single.PositiveInfinity));
                }
            }

            return(0f);
        }