public virtual void SetMahjongNormalState(MahjongContainer item) { item.Lock = false; item.SetMahjongScript(); item.SetThowOutCall(ThrowCardClickEvent); item.ResetPos(); }
public override void AddMahjong(MahjongContainer item) { base.AddMahjong(item); item.ChangeToHardLayer(true); item.SetMahjongScript(); item.SetThowOutCall(ThrowCardClickEvent); }
protected virtual void SwitchNormalState() { MahjongContainer item = null; var list = PlayerHand.MahjongList; for (int i = 0; i < list.Count; i++) { item = list[i]; item.Lock = false; item.SetMahjongScript(); item.SetAllowOffsetStatus(true); item.SetThowOutCall(ThrowCardClickEvent); item.ResetPos(); } UserContorl.ClearSelectCard(); }