public static Offset <BodyCompression> CreateBodyCompression(FlatBufferBuilder builder, CompressionType codec = CompressionType.LZ4_FRAME, BodyCompressionMethod method = BodyCompressionMethod.BUFFER) { builder.StartObject(2); BodyCompression.AddMethod(builder, method); BodyCompression.AddCodec(builder, codec); return(BodyCompression.EndBodyCompression(builder)); }
public static BodyCompression GetRootAsBodyCompression(ByteBuffer _bb, BodyCompression obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }