private void OnTitleVoiceOverDone() { if (!game.TutorialEnabled) { game.SetCurrentState(game.IntroductionState); return; } game.StartCoroutine(OnTitleVoiceOverDoneCoroutine()); }
public void EnterState() { if (game.TutorialEnabled) { game.DisableRepeatPromptButton(); game.GenerateNewWord(); VictimLLController.instance.HideVictoryRays(); VictimLLController.instance.Reset(); VictimLLController.instance.Enable(); Vector3 victimLLPosition = VictimLLController.instance.transform.position; victimLLPosition.x = Random.Range(0, 40) % 2 == 0 ? 0.5f : -0.5f; VictimLLController.instance.SetPosition(victimLLPosition); } if (!game.TutorialEnabled) { game.SetCurrentState(game.IntroductionState); return; } game.StartCoroutine(OnTitleVoiceOverDoneCoroutine()); }