public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.UpdateGameServerRequest(); if (cmdletContext.CustomSortKey != null) { request.CustomSortKey = cmdletContext.CustomSortKey; } if (cmdletContext.GameServerData != null) { request.GameServerData = cmdletContext.GameServerData; } if (cmdletContext.GameServerGroupName != null) { request.GameServerGroupName = cmdletContext.GameServerGroupName; } if (cmdletContext.GameServerId != null) { request.GameServerId = cmdletContext.GameServerId; } if (cmdletContext.HealthCheck != null) { request.HealthCheck = cmdletContext.HealthCheck; } if (cmdletContext.UtilizationStatus != null) { request.UtilizationStatus = cmdletContext.UtilizationStatus; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.UpdateGameServerResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateGameServerRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateGameServer"); try { #if DESKTOP return(client.UpdateGameServer(request)); #elif CORECLR return(client.UpdateGameServerAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }