protected override void Init() { base.Init(); moveable = GetComponent <IBattleMoveable>(); anim = transform.Find("model").GetComponent <BattlerAnimationManager>(); }
protected void Awake() { rg2d = GetComponent <Rigidbody2D>(); anim = transform.Find("model").GetComponent <BattlerAnimationManager>(); face_direction = face_left ? Vector2.left : Vector2.right; }