Inheritance: Character, IFighter, IGatherer
コード例 #1
0
ファイル: Program.cs プロジェクト: androidejl/Telerik
        static void Main(string[] args)
        {
            Ninja n = new Ninja("dsa", new Point(3, 4), 2);
            IFighter t = n as IFighter;
            t.HitPoints -= 100;
            Console.WriteLine(t.HitPoints);

            Engine engine = GetEngineInstance();

            string command = Console.ReadLine();
            while (command != "end")
            {
                engine.ExecuteCommand(command);
                command = Console.ReadLine();
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            Ninja    n = new Ninja("dsa", new Point(3, 4), 2);
            IFighter t = n as IFighter;

            t.HitPoints -= 100;
            Console.WriteLine(t.HitPoints);

            Engine engine = GetEngineInstance();

            string command = Console.ReadLine();

            while (command != "end")
            {
                engine.ExecuteCommand(command);
                command = Console.ReadLine();
            }
        }
コード例 #3
0
 public override void ExecuteCreateObjectCommand(string[] commandWords)
 {
     switch (commandWords[1])
     {
         case "knight":
             {
                 string name = commandWords[2];
                 Point position = Point.Parse(commandWords[3]);
                 int owner = int.Parse(commandWords[4]);
                 this.AddObject(new Knight(name, position, owner));
                 break;
             }
         case "giant":
             {
                 string name = commandWords[2];
                 Point position = Point.Parse(commandWords[3]);
                 this.AddObject(new Giant(name, position));
                 this.controllables.Add(new Giant(name, position));
                 break;
             }
         case "rock":
             {
                 Point position = Point.Parse(commandWords[3]);
                 int hitPoints = int.Parse(commandWords[2]);
                 Rock rock = new Rock(position, hitPoints);
                 this.AddObject(rock);
                 break;
             }
         case "ninja":
             {
                 string name = commandWords[2];
                 Point position = Point.Parse(commandWords[3]);
                 int owner = int.Parse(commandWords[4]);
                 Ninja ninja = new Ninja(name, position, owner);
                 this.AddObject(ninja);
                 break;
             }
             //TODO case "house"
         default: base.ExecuteCreateObjectCommand(commandWords);
             break;
     }
 }