public GameToolbar(EditorShouldBlockEngineInput blocker, IInput editorInput, IGameState editorState, IGameSettings settings) { _editorInput = editorInput; _editorState = editorState; _editorInput.MouseMove.Subscribe(onMouseMove); _blocker = blocker; _font = settings.Defaults.TextFont; }
private static async Task load(AGSProject agsProj, AGSEditor editor) { var(games, assembly) = await GetGames(agsProj); if (games.Count == 0) { throw new Exception($"Cannot load game: failed to find an instance of {nameof(IGameStarter)} in {agsProj.AGSProjectPath}."); } if (games.Count > 1) { throw new Exception($"Cannot load game: found more than one instance of {nameof(IGameStarter)} in {agsProj.AGSProjectPath}."); } var gameCreatorImplementation = games[0]; var gameCreator = (IGameStarter)Activator.CreateInstance(gameCreatorImplementation); var editorResolver = editor.EditorResolver; var updatePump = editorResolver.Container.Resolve <IUpdateMessagePump>(); var gameSettings = gameCreator.Settings; var gameResolver = new Resolver(AGSGame.Device, gameSettings); gameResolver.Builder.RegisterType <EditorShouldBlockEngineInput>().SingleInstance().As <IShouldBlockInput>().As <EditorShouldBlockEngineInput>(); gameResolver.Builder.RegisterInstance(updatePump).As <IUpdateMessagePump>().As <IUpdateThread>(); AGSEditor.Platform.SetResolverForGame(gameResolver, editorResolver); var game = AGSGame.Create(gameResolver); editor.Game = game; editor.GameResolver = gameResolver; gameCreator.StartGame(game); var keyboardBindings = new KeyboardBindings(editor.Editor.Input); var actions = editorResolver.Container.Resolve <ActionManager>(); var resourceLoader = gameResolver.Container.Resolve <IResourceLoader>(); resourceLoader.ResourcePacks.Add(new ResourcePack(new FileSystemResourcePack(AGSGame.Device.FileSystem, assembly), 2)); resourceLoader.ResourcePacks.Add(new ResourcePack(new EmbeddedResourcesPack(assembly), 3)); EditorShouldBlockEngineInput blocker = gameResolver.Container.Resolve <EditorShouldBlockEngineInput>(); var toolbar = new GameToolbar(blocker, editor.Editor.Input, editor.Editor.State, editor.Editor.Settings); toolbar.Init(editor.Editor.Factory, editor); game.Events.OnLoad.Subscribe(() => { editor.Init(); var gameDebugView = new GameDebugView(editor, keyboardBindings, actions, toolbar); toolbar.SetGame(game, editor.GameResolver.Container.Resolve <IWindowInfo>(), gameDebugView.Tree); var canvas = new GameCanvas(editor, toolbar, gameDebugView.Tree); canvas.Init(); gameDebugView.Load(); gameDebugView.Show(); keyboardBindings.OnKeyboardShortcutPressed.Subscribe(async action => { if (action == KeyboardBindings.GameView) { if (gameDebugView.Visible) { gameDebugView.Hide(); } else { await gameDebugView.Show(); } } }); }); game.Start(); }