/// <summary> /// Initializes a new instance of the <see cref="UniformGenerator"/> class /// </summary> /// /// <param name="range">Random numbers range</param> /// <param name="seed">Seed value to initialize random numbers generator</param> /// public UniformGenerator(DoubleRange range, int seed) { rand = new UniformOneGenerator(seed); min = range.Min; length = range.Length; }
/// <summary> /// Initializes a new instance of the <see cref="UniformGenerator"/> class /// </summary> /// /// <param name="range">Random numbers range</param> /// <param name="seed">Seed value to initialize random numbers generator</param> /// public UniformGenerator( DoubleRange range, int seed ) { rand = new UniformOneGenerator( seed ); min = range.Min; length = range.Length; }
/// <summary> /// Initializes a new instance of the <see cref="ExponentialGenerator"/> class /// </summary> /// /// <param name="rate">Rate value</param> /// <param name="seed">Seed value to initialize random numbers generator</param> /// public ExponentialGenerator( double rate, int seed ) { // check rate value if ( rate <= 0 ) throw new ArgumentException( "Rate value should be positive and non zero" ); this.rand = new UniformOneGenerator( seed ); this.rate = rate; }
/// <summary> /// Initializes a new instance of the <see cref="ExponentialGenerator"/> class /// </summary> /// /// <param name="rate">Rate value</param> /// <param name="seed">Seed value to initialize random numbers generator</param> /// public ExponentialGenerator(double rate, int seed) { // check rate value if (rate <= 0) { throw new ArgumentException("Rate value should be positive and non zero"); } this.rand = new UniformOneGenerator(seed); this.rate = rate; }
/// <summary> /// Initializes a new instance of the <see cref="StandardGenerator"/> class /// </summary> /// /// <param name="seed">Seed value to initialize random numbers generator</param> /// public StandardGenerator(int seed) { rand = new UniformOneGenerator(seed); }
/// <summary> /// Initializes a new instance of the <see cref="StandardGenerator"/> class /// </summary> /// public StandardGenerator( ) { rand = new UniformOneGenerator( ); }
/// <summary> /// Set seed of the random numbers generator /// </summary> /// /// <param name="seed">Seed value</param> /// /// <remarks>Resets random numbers generator initializing it with /// specified seed value.</remarks> /// public void SetSeed(int seed) { rand = new UniformOneGenerator(seed); useSecond = false; }
/// <summary> /// Set seed of the random numbers generator /// </summary> /// /// <param name="seed">Seed value</param> /// /// <remarks>Resets random numbers generator initializing it with /// specified seed value.</remarks> /// public void SetSeed( int seed ) { rand = new UniformOneGenerator( seed ); }
/// <summary> /// Initializes a new instance of the <see cref="StandardGenerator"/> class /// </summary> /// /// <param name="seed">Seed value to initialize random numbers generator</param> /// public StandardGenerator( int seed ) { rand = new UniformOneGenerator( seed ); }
/// <summary> /// Set seed of the random numbers generator /// </summary> /// /// <param name="seed">Seed value</param> /// /// <remarks>Resets random numbers generator initializing it with /// specified seed value.</remarks> /// public void SetSeed( int seed ) { rand = new UniformOneGenerator( seed ); useSecond = false; }
/// <summary> /// Set seed of the random numbers generator /// </summary> /// /// <param name="seed">Seed value</param> /// /// <remarks>Resets random numbers generator initializing it with /// specified seed value.</remarks> /// public void SetSeed(int seed) { rand = new UniformOneGenerator(seed); }