public override void UpatePoints() { // Get Point List if (Parent == null) return; IList<CTwoPoints> pointsList = Parent.PointsList; // Update points if (m_points == null) { m_points = new vtk.vtkPoints(); // Create Points m_points.Reset(); foreach (CTwoPoints pair in pointsList) { m_points.InsertNextPoint(pair.First.Point); m_points.InsertNextPoint(pair.Second.Point); } vtk.vtkCellArray lines = new vtk.vtkCellArray(); for (int i = 0; i < pointsList.Count; ++i) { // Create Linee vtk.vtkLine line = new vtk.vtkLine(); line.GetPointIds().SetId(0, i * 2); line.GetPointIds().SetId(1, i * 2 + 1); lines.InsertNextCell(line); } vtk.vtkPolyData polyData = new vtk.vtkPolyData(); polyData.SetPoints(m_points); polyData.SetLines(lines); vtk.vtkPolyDataMapper dataMapper = new vtk.vtkPolyDataMapper(); dataMapper.SetInput(polyData); Actor.SetMapper(dataMapper); } else if (m_points.GetNumberOfPoints() != pointsList.Count * 2) { return; } else { m_points.Reset(); foreach (CTwoPoints pair in pointsList) { m_points.InsertNextPoint(pair.First.Point); m_points.InsertNextPoint(pair.Second.Point); } m_points.Modified(); } }
void Run() { // Create a selection window. We will display the point and cell ids // that lie within this window. int xmin = 200; xLength = 100; xmax = xmin + xLength; int ymin = 200; yLength = 100; ymax = ymin + yLength; pts = new vtk.vtkPoints(); pts.InsertPoint(0, xmin, ymin, 0); pts.InsertPoint(1, xmax, ymin, 0); pts.InsertPoint(2, xmax, ymax, 0); pts.InsertPoint(3, xmin, ymax, 0); vtk.vtkCellArray rect = new vtk.vtkCellArray(); rect.InsertNextCell(5); rect.InsertCellPoint(0); rect.InsertCellPoint(1); rect.InsertCellPoint(2); rect.InsertCellPoint(3); rect.InsertCellPoint(0); vtk.vtkPolyData selectRect = new vtk.vtkPolyData(); selectRect.SetPoints(pts); selectRect.SetLines(rect); vtk.vtkPolyDataMapper2D rectMapper = new vtk.vtkPolyDataMapper2D(); rectMapper.SetInput(selectRect); vtk.vtkActor2D rectActor = new vtk.vtkActor2D(); rectActor.SetMapper(rectMapper); // Create a sphere and its associated mapper and actor. vtk.vtkSphereSource sphere = new vtk.vtkSphereSource(); vtk.vtkPolyDataMapper sphereMapper = new vtk.vtkPolyDataMapper(); sphereMapper.SetInputConnection(sphere.GetOutputPort()); vtk.vtkPolyDataMapper.GlobalImmediateModeRenderingOn(); vtk.vtkActor sphereActor = new vtk.vtkActor(); sphereActor.SetMapper(sphereMapper); // Generate data arrays containing point and cell ids vtk.vtkIdFilter ids = new vtk.vtkIdFilter(); ids.SetInputConnection(sphere.GetOutputPort()); ids.PointIdsOn(); ids.CellIdsOn(); ids.FieldDataOn(); // Create the renderer here because vtkSelectVisiblePoints needs it. vtk.vtkRenderer ren = new vtk.vtkRenderer(); // Create labels for points visPts = new vtk.vtkSelectVisiblePoints(); visPts.SetInputConnection(ids.GetOutputPort()); visPts.SetRenderer(ren); visPts.SelectionWindowOn(); visPts.SetSelection(xmin, xmin + xLength, ymin, ymin + yLength); // Create the mapper to display the point ids. Specify the format to // use for the labels. Also create the associated actor. vtk.vtkLabeledDataMapper ldm = new vtk.vtkLabeledDataMapper(); ldm.SetInputConnection(visPts.GetOutputPort()); ldm.SetLabelFormat("%g"); ldm.SetLabelModeToLabelFieldData(); vtk.vtkActor2D pointLabels = new vtk.vtkActor2D(); pointLabels.SetMapper(ldm); // Create labels for cells vtk.vtkCellCenters cc = new vtk.vtkCellCenters(); cc.SetInputConnection(ids.GetOutputPort()); visCells = new vtk.vtkSelectVisiblePoints(); visCells.SetInputConnection(cc.GetOutputPort()); visCells.SetRenderer(ren); visCells.SelectionWindowOn(); visCells.SetSelection(xmin, xmin + xLength, ymin, ymin + yLength); // Create the mapper to display the cell ids. Specify the format to // use for the labels. Also create the associated actor. vtk.vtkLabeledDataMapper cellMapper = new vtk.vtkLabeledDataMapper(); cellMapper.SetInputConnection(visCells.GetOutputPort()); cellMapper.SetLabelFormat("%g"); cellMapper.SetLabelModeToLabelFieldData(); cellMapper.GetLabelTextProperty().SetColor(0, 1, 0); vtk.vtkActor2D cellLabels = new vtk.vtkActor2D(); cellLabels.SetMapper(cellMapper); // Create the RenderWindow and RenderWindowInteractor renWin = new vtk.vtkRenderWindow(); renWin.AddRenderer(ren); vtk.vtkRenderWindowInteractor iren = new vtk.vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Add the actors to the renderer; set the background and size; // render ren.AddActor(sphereActor); ren.AddActor2D(rectActor); ren.AddActor2D(pointLabels); ren.AddActor2D(cellLabels); ren.SetBackground(1, 1, 1); renWin.SetSize(500, 500); // Initialize the interactor. iren.Initialize(); renWin.Render(); // Move the selection window across the data set. MoveWindow(); // Put the selection window in the center of the render window. // This works because the xmin = ymin = 200, xLength = yLength = 100, and // the render window size is 500 x 500. PlaceWindow(xmin, ymin); // Now start normal interaction. iren.Start(); vtk.vtkWin32OpenGLRenderWindow win32win = vtk.vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if (null != win32win) win32win.Clean(); }