public void SetOwnerInstance(unitHitbox unit) { owner = unit; transform.position = owner.transform.position; owner.addAfterHeal(this); owner.addAfterTakenDamage(this); GetMoreItem(); }
// Use this for initialization void Start() { myRigibody = GetComponent <Rigidbody>(); statContol = GetComponent <StatContol>(); stamina = maxStamina = baseStamina; updateStamina(); hitbox = gameObject.GetComponent <unitHitbox>(); hitbox.addAfterTakenDamage(this); source = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); isReceiving = true; // normalAtkDH.deActiveHitbox(); //StartCoroutine(regenStamina()); }