コード例 #1
0
 public void SetOwnerInstance(unitHitbox unit)
 {
     owner = unit;
     transform.position = owner.transform.position;
     owner.addAfterHeal(this);
     owner.addAfterTakenDamage(this);
     GetMoreItem();
 }
コード例 #2
0
    // Use this for initialization



    void Start()
    {
        myRigibody = GetComponent <Rigidbody>();
        statContol = GetComponent <StatContol>();
        stamina    = maxStamina = baseStamina;
        updateStamina();
        hitbox = gameObject.GetComponent <unitHitbox>();
        hitbox.addAfterTakenDamage(this);
        source      = GetComponent <AudioSource>();
        anim        = GetComponent <Animator>();
        isReceiving = true;
        // normalAtkDH.deActiveHitbox();
        //StartCoroutine(regenStamina());
    }