public void UpdateSelectedInfo() { this.bgSprite = base.GetComponent<tk2dSprite>(); this.button = base.GetComponent<tk2dButton>(); if (this.isSelected) { this.button.enabled = false; this.button.StopAllCoroutines(); this.button.buttonDown = false; this.bgSprite.SetSprite(this.selectedSpriteName); Vector3 localPosition = this.bgSprite.transform.localPosition; localPosition.y = this.selectedPositionY; this.bgSprite.transform.localPosition = localPosition; } else { this.button.enabled = true; this.button.StopAllCoroutines(); this.button.buttonDown = false; this.bgSprite.SetSprite(this.normalSpriteName); Vector3 vector2 = this.bgSprite.transform.localPosition; vector2.y = this.normalPositionY; this.bgSprite.transform.localPosition = vector2; } }
public void SetAsSelected(bool value) { this.isSelected = value; this.button = base.GetComponent<tk2dButton>(); this.sprite = base.GetComponent<tk2dBaseSprite>(); this.selectedSprite.gameObject.SetActive(this.isSelected); if (this.sprite != null) { this.sprite.enabled = !this.isSelected; } if (this.button != null) { this.button.enabled = !value; } }
public void SetFleetOpended(bool opened) { if (!opened) { this.button = base.GetComponent<tk2dButton>(); this.button.enabled = false; this.bgSprite = base.GetComponent<tk2dSprite>(); this.bgSprite.color = notOpenedColor; base.GetComponent<BoxCollider>().enabled = false; this.nameTM = base.GetComponentInChildren<tk2dTextMesh>(); if (this.nameTM != null) { this.nameTM.color = notOpenedColor; } } }
public void OnTowerFlag(tk2dButton sourse) { }
public void OnTowerSell(tk2dButton sourse) { _towerController.Sell(); }
public void OnTowerUpgrade(tk2dButton sourse) { _towerController.Upgrade(); }