コード例 #1
0
 public static void AddLayerBeforeLast(this ModelApplicationBase application, ModelApplicationBase layer) {
     ModelApplicationBase lastLayer = application.LastLayer;
     if (lastLayer.Id != "After Setup" && lastLayer.Id != "UserDiff")
         throw new ArgumentException("LastLayer.Id", lastLayer.Id);
     application.RemoveLayer(lastLayer);
     application.AddLayer(layer);
     application.AddLayer(lastLayer);
 }
コード例 #2
0
 public static void ReInitLayers(this ModelApplicationBase modelApplicationBase) {
     var lastLayer = modelApplicationBase.LastLayer;
     while (lastLayer.Id != "Unchanged Master Part") {
         modelApplicationBase.RemoveLayer(lastLayer);
         lastLayer = modelApplicationBase.LastLayer;
     }
     var afterSetupLayer = modelApplicationBase.CreatorInstance.CreateModelApplication();
     afterSetupLayer.Id = "After Setup";
     modelApplicationBase.AddLayer(afterSetupLayer);
 }
コード例 #3
0
        /// <summary>
        /// Builds the background for the given scene.
        /// </summary>
        /// <param name="manipulator">The current scene manipulator.</param>
        /// <param name="backgroundTexture">The link to the background texture file.</param>
        public static void BuildBackground(this SceneManipulator manipulator, ResourceLink backgroundTexture)
        {
            backgroundTexture.EnsureNotNull("backgroundTexture");

            // Create the background layer (if necessary)
            if (!manipulator.ContainsLayer(Constants.GFX_LAYER_BACKGROUND))
            {
                SceneLayer bgLayer = manipulator.AddLayer(Constants.GFX_LAYER_BACKGROUND);
                manipulator.SetLayerOrderID(
                    bgLayer,
                    Constants.GFX_LAYER_BACKGROUND_ORDERID);
            }

            // Load the background
            var resBackgroundTexture = manipulator.AddTexture(backgroundTexture);
            manipulator.Add(
                new TexturePainter(resBackgroundTexture)
                {
                    AccentuationFactor = 1f
                },
                Constants.GFX_LAYER_BACKGROUND);
        }