public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); ushort lenitem_list = (ushort)item_list.Count; writer.write_short(lenitem_list); for (int i_item_list = 0; i_item_list < lenitem_list; i_item_list++) { st.net.NetBase.item_list listData = item_list[i_item_list]; listData.toBinary(writer); } return(writer.data); }
public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); ushort lenreward_info = (ushort)reward_info.Count; writer.write_short(lenreward_info); for (int i_reward_info = 0; i_reward_info < lenreward_info; i_reward_info++) { st.net.NetBase.item_list listData = reward_info[i_reward_info]; listData.toBinary(writer); } return(writer.data); }
public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); writer.write_int(mail_id); writer.write_str(title); writer.write_str(content); ushort lenitems = (ushort)items.Count; writer.write_short(lenitems); for (int i_items = 0; i_items < lenitems; i_items++) { st.net.NetBase.item_list listData = items[i_items]; listData.toBinary(writer); } return(writer.data); }
public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); writer.write_int(winorlose); writer.write_int(coin); writer.write_int(exp); writer.write_int(damage); writer.write_int(totalexp); writer.write_int(totalcoin); ushort lenitems = (ushort)items.Count; writer.write_short(lenitems); for (int i_items = 0; i_items < lenitems; i_items++) { st.net.NetBase.item_list listData = items[i_items]; listData.toBinary(writer); } return(writer.data); }
public override byte[] toBinary() { writer = new st.net.NetBase.ByteWriter(); writer.write_byte(status); writer.write_int(rest_time); writer.write_int(uid); writer.write_str(name); writer.write_byte(prof); writer.write_int(score_target); writer.write_int(score_self); ushort lenreward = (ushort)reward.Count; writer.write_short(lenreward); for (int i_reward = 0; i_reward < lenreward; i_reward++) { st.net.NetBase.item_list listData = reward[i_reward]; listData.toBinary(writer); } return(writer.data); }